199,311 Commits over 4,140 Days - 2.01cph!
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Automated Linux Build #326
Automated Windows Build #326
Automated Linux DS Build #326
Matched bone scaling to what it was pre-patch
Water well deployable files (models, LODs, COLs, Animation)
Steam invite/join support for p2p listen servers
Automated Windows Build #327
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Automated Linux Build #328
Automated Windows Build #328
Automated Linux DS Build #328
Moved constant param computation to cpu; reduced per-vertex alu
Fixed remaining sky issues
Fixed incorrect near plane
Added revz toggle; default off
Made some code revz agnostic
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Automated Windows Build #329
Automated Linux DS Build #329
Bullets getting refactored.
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very basic hair shadow ambient boost
Rebaked navmesh data fro smartobject_test and combat_test
OSX protobuf generate script
Attachments editor progress
Better default attachment offset data
Added events for damage / kill
Fixed being able to repair things with just wood
AttachmentsEditor progress
Updated human view prefabs (fixed bad attachment points)
Water desalinator deployable files (models, LODs, COLs,Gibs)
AP offsets for some spears, which can now be attached to the back
Updated basic spear view prefab to use correct asset
Attachments editor twaeks
Missing gibs for the water well - prefab update
Removed animator actions from Death Effect
Don't allow further flag changes after unit is flagged dead
Animator bool hacks on death ew
Updated mission UI
New race UI