199,316 Commits over 4,140 Days - 2.01cph!
Attachments editor progress, EntityViewPrefab offset data
PlayerController dummy goal cleanup, module ref
Goals data copy support
Added combat ability re-selection to combat AI module (might not work properly yet)
fixed the player_model to use the proper animation controller
Added CS like weapon recoil. Needs tweaking a lot.
Fixed viewmodels spazzing out for one frame when deployed
this checkin has the attach bones setup properly (I HOPE!!!)
latest source data for units with new hand attachment points
Changed wheel dimension, forces
working on lod 0 and lod 1 beep truck
removed erroneous materials. tweaked metallic value on beep truck materials
switched round target selector and combat ability selector
Decision owns a Blackboard
lodding enginechassis and wheel rims on lod1
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
Cleaned up PlayerController goal creation
Removed player AI module
Nework decay timer to client as well
Editor cleanup and tinkering
moved left hand bone and reexported animations
started to make anims work with dual spears
added nipples to children
added dodge to controller and combat.cs
made walk blend to idle better when stopping
Decision blackboard refactor
Replaced mission identifier
Blackboard trickle down fudgery
Attack ability sets speed to jog, not sprint
Change Combat Ability goal should actually be working now (but is getting a score of 0)
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows
Removed deprecated conditional defines
Added Change Combat Ability action
BlackboardData quality operators
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
BlackboardData potential fixes
Age + gender options on UnitSpawner
UnitSpawners will put humans into the player's tribe
Recoil + movement. Merge.