200,020 Commits over 4,140 Days - 2.01cph!

7 Years Ago
fix
7 Years Ago
subtract 15773
7 Years Ago
Merge from combat_revamp
7 Years Ago
Moved of of war into standard assets
7 Years Ago
rebake island01
7 Years Ago
Comment fix
7 Years Ago
Gang member structure edit
7 Years Ago
Comment
7 Years Ago
Another comment edit
7 Years Ago
Been trying some more gang stuff
7 Years Ago
Just rearranging
7 Years Ago
Oops
7 Years Ago
Fixed broken lighthouse UV's
7 Years Ago
▆▊▊▋ ▋▊▌▅ ▅▆ ▌▅▊▅▊▆▉ ▊▍▉▊▇█▋ ▄██▉ ▌▆▆▌█ ▅▆▅ ▋▍▆▍▄▊▇▇▍ ▉▇▌ ▋▄▋▄ █▆ █▌▅ ▍▋▇▅▆▆ (▍▄▄▋█▍ ▉█▊█▍ / █▍▄▄▌█ ▄▊▋▌█)
7 Years Ago
7 Years Ago
CreatePhysCollidesFromModel no longer crashes with models without physics meshes or with bad input strings Added PhysCollide.__tostring
7 Years Ago
▅█▌▌▍▅ ▄▅▊▌▍▄▌▅▌▋ ▌▆▋▍ ▅█▋▇▊▌▄▄▋ ▍▋▌▌▄ ▌▍█ ▆▉▊▍▉▄▌▌▍ ▄▋▇█▆▆▉
7 Years Ago
Added /LARGEADDRESSAWARE to GMPublish (for now)
7 Years Ago
▄▌██▄ █▅▅█▄█ ▉▉▄█▉▄▍▋▅ ▌▍█▊█ (▉▇▌▅ ▇▄ ▆▄▄▅▌ ▌▌ ▅▉█ ▄▍▊▋▆▇ ▋▆▆▄ ▇▄▄▆▅█▌▄ █▄ ▇▍▄▄▅██▍ ▉▋▅ ▋▅▋▌▍▋▍▅▆ ▊▊▍▇▋ ▆▍ ▋▄█ ▄▌ ▋█▅ ▄▌▊▉ ▋▌ ▋▊▉▌) ! ▉▌▇ ▇▅▊ ▌▌▆█▊▍▊▇▍ ▉▊▍▅▊ ▇▄ ▋.▊▋▄ ▅▇ █▇▌▄█▉ ▅▇▊█ ▌▋▅▍ ▉▍ █▅▆▇ ▊▆▅▌█▌
7 Years Ago
Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999) FL_ANIMDUCKING is now set automatically and is used for crouching animations
7 Years Ago
Fixed campfire showing bad capacity/duration values, no longer accepts insane amounts of fuel
7 Years Ago
Added ChanceToFight to combat component. Set it to 0 on Deer so they don't destroy everyone.
7 Years Ago
pre-LODs ruins progress
7 Years Ago
Added fight chance based on distance so that animals like goats might attack you if you're really close
7 Years Ago
Compound walls LOD/COL/prefabs
7 Years Ago
Added game.GetAmmoNPCDamage() Added game.GetAmmoPlayerDamage() Added game.GetAmmoForce() Added game.GetAmmoDamageType()
7 Years Ago
quick fix for the compound entrances, using gate + checkpoints
7 Years Ago
progress backup
7 Years Ago
Fight chance based on distance is now a curve. Hopefully fixed fleeing calculation not doing its job properly.
7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
PositionLerp ifdefs
7 Years Ago
Units can now override stats data per age/gender combination Removed StatsImporter
7 Years Ago
PositionLerp tweak
7 Years Ago
goggle test
7 Years Ago
Removed avoidance stat. Dodging now uses target's agility. Accuracy calculation is only applied to ranged attacks.
7 Years Ago
renamed condition that Plastic tried to rename
7 Years Ago
▌▋▌▌▄▇▆▉▉ ▊▊▇ ▆▍▋ ▅▄▋ ▍▅▋▇▅▌▇▊ ▊▊▊█ ▊▅▉▆▇ ▉▅▋▌▍▊ ▇▅▅█▍▋ ▆▅▅█▇▉▋ (▄▉▉ ▍█ ▇▊▊▍▅▄▉▋?)
7 Years Ago
Removed RangedStat, IRangedStat et al Cleaned up how vitals define their max value (def, unit data or simulator) Fixed stats not being properly updated from data on init
7 Years Ago
Nuked duplicate condition
7 Years Ago
skin approval
7 Years Ago
Fixes
7 Years Ago
Fixed StatCollection lists not being populated
7 Years Ago
Apparently some enum dlls
7 Years Ago
Removed old fields from VitalTypeDefinition StatSimulators can override GetExampleValue to return an example value in the editor using a give list of StatData
7 Years Ago
Fix for potential material-related NRE in water rendering
7 Years Ago
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
7 Years Ago
Short compound wall lods/col/prefab
7 Years Ago
Deleted unused gate materials
7 Years Ago
Fixed gaps between compound walls
7 Years Ago
scientist sentry turret prefab with hierarchy compound perimeter walls placement scene2prefab