userConnacancel

4,207 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Propagate test
1 Year Ago
Update atlases
1 Year Ago
Update submodule
1 Year Ago
Remove CW specific namespace
1 Year Ago
Update submodule
1 Year Ago
Try just performing a full lighting update on each full update
1 Year Ago
Update voxels submodule
1 Year Ago
Fixed an issue with sunlight propagation that causes sunlight to propagate incorrectly when loading maps from bytes. Infinite worlds now must have a max Z size, but can have an infinite X and Y size.
1 Year Ago
Update voxels + atlases
1 Year Ago
Added ModelBlockEntity.OnChunkReady
1 Year Ago
Try to line up voxel + voxel model but it's still fucked (ogniK will take a look later) Merge branch 'main' of sbox-corewars Updated atlases + textures
1 Year Ago
Various lighting fixes
1 Year Ago
Updated vmats
1 Year Ago
Make source lighting work better with voxel lighting
1 Year Ago
Update voxels submodule
1 Year Ago
Update to support server-unloading of chunks
1 Year Ago
Added support for server-side unloading of chunks (data and state not yet saved / restored from disk)
1 Year Ago
Update materials and atlas
1 Year Ago
Force voxel atlas to generate POT textures
1 Year Ago
Fixed missing materials
1 Year Ago
Removed stone_block_support_hue
1 Year Ago
Removed old blocks (plastic)
1 Year Ago
Updated atlases for fungus texture
1 Year Ago
Update voxel model to have indirect lights respect voxel brightness
1 Year Ago
Delete voxel point light correctly Have source indirect lighting respect voxe lighting brightness Merge branch 'main' of sbox-corewars
1 Year Ago
Allow [Change] callbacks for ConVars to be non-public
1 Year Ago
Fix callback
1 Year Ago
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
1 Year Ago
Update voxel atlases
1 Year Ago
Update to support loading from any drive
1 Year Ago
Update voxels + atlas files to support loading from any drive (I hope) Merge branch 'main' of sbox-corewars
1 Year Ago
Load chunks in based on x,y distance only
1 Year Ago
IsDestroyed check. Allow 32 initial chunk updates per second.
1 Year Ago
Update voxels
1 Year Ago
Just a test
1 Year Ago
Update voxels Update voxels
1 Year Ago
Update voxels
1 Year Ago
Undo all of that - it just isn't fast enough. AddMeshShape/UpdateMesh is too slow
1 Year Ago
Test
1 Year Ago
Try one per tick
1 Year Ago
Update voxels
1 Year Ago
Add vertex and collision updates to a concurrent queue after building them in a thread. Dequeue on the main thread and build the mesh and collision.
1 Year Ago
Update voxels
1 Year Ago
Update voxels
1 Year Ago
Various optimizations and attempts at improved thread safety
1 Year Ago
Update voxels
1 Year Ago
Update voxels + atlases to use Sprite Size 64
1 Year Ago
Use concurrent bag for thread safety when adding potential spawnpoints during perlin chunk generation
1 Year Ago
Added sprite size input
1 Year Ago
Fix to use new shader / voxel atlas however the texture size is wrong atm