userConnacancel

4,154 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Added Util.GetPositionMins and Util.GetPositionMaxs. Added support to rotate (R) a selection of blocks before pasting them with the Duplicate Blocks Tool (there's a slight half voxel offset on the preview atm when rotated 90 or 270 degrees...)
1 Year Ago
Add extra information to each editor tool (width, height, depth) and show axis on some
1 Year Ago
Remove DevShader from voxel shader
1 Year Ago
Potential fix
1 Year Ago
Make some additional changes to block updates per tick
1 Year Ago
Update submodule
1 Year Ago
Some changes around outgoing block updates to make sure only the latest update is sent
1 Year Ago
Fix tool positions in the selector radial menu (sort alphabetically by type name)
1 Year Ago
Do correct footstep sounds for the block the player is walking on
1 Year Ago
Added BlockSoundData to BlockResource and support in AssetBlock
1 Year Ago
Fixed Move Blocks Action
1 Year Ago
Add a display slot number to the EditorHotbarSlot
1 Year Ago
Make some adjustments to building range
1 Year Ago
Added BlockGhost. Refactored how blocks are placed by players. Try to guess where the player wants to play it if they're looking over an edge
1 Year Ago
Added VoxelWorld.GetBlockType overload for position
1 Year Ago
Only include valid blocks in initial set
1 Year Ago
Respect BlockType.ShowInEditor
1 Year Ago
Add BlockType.ShowInEditor
1 Year Ago
Update submodule
1 Year Ago
Print friendly name instead of unique ids in logs
1 Year Ago
Add a bunch of .block types and remove the old ones as classes unless they contain logic that can't be handled otherwise
1 Year Ago
Add BlockTextureList to BlockResource so directional sprite names can be specified
1 Year Ago
Update submodule
1 Year Ago
Change block resource format
1 Year Ago
Default detail scale for dev.block is 0.5
1 Year Ago
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
1 Year Ago
Added AssetBlock. Added BlockResource. Added backwards compatibility for blocks that were classes but are now assets.
1 Year Ago
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
1 Year Ago
Add IValid
1 Year Ago
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
1 Year Ago
Implemented shrine models for item store, upgrades and airdrop Implemented neutralizer properly for explosive blocks Merge branch 'main' of sbox-corewars
1 Year Ago
Experimental vortex bomb placeholder sounds, implement explosion Merge branch 'main' of sbox-corewars
1 Year Ago
Update sbox-voxels
1 Year Ago
Renamed w/v_portal to w/v_held_item and updated Fireball to use it Merge branch 'main' of sbox-corewars
1 Year Ago
Update sbox-voxels. Make BaseBuildingBlock and BasePlasticBlock abstract
1 Year Ago
Make BlockType, LiquidBlock abstract. Don't add blocks to the valid blocklist if the type is abstract or a generic type
1 Year Ago
Check null or empty for block default texture in EditorBlockItem
1 Year Ago
Move channel set
1 Year Ago
Move tool info out of the way of the chatbox
1 Year Ago
Fixed chatting in the editor
1 Year Ago
Use a seperate color ($editor) for the editor theme
1 Year Ago
Re-styled editor CSS to fit with the main game
1 Year Ago
Set velocity to 0 when respawning as a spectator
1 Year Ago
Updated team color palette
1 Year Ago
Some more tweaks
1 Year Ago
Change values
1 Year Ago
Try adding a glow with CSS for the dropped items
1 Year Ago
Saturate
1 Year Ago
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color. Merge branch 'main' of sbox-corewars
1 Year Ago
Tweaks + don't have AmmoItem use a random world model Merge branch 'main' of sbox-corewars