4,206 Commits over 1,157 Days - 0.15cph!
Add Util.Color to Facepunch.Voxels
Set light direction bias on translucent mat
Additional work on voxel atlas tool, try to copy over IntProperty
Bring to focus and set a fixed size
Improve the Voxel Atlas Preview
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
Have water use simple shader for now
Update all atlases to use ones generated by Voxel Atlas Tool.
Added IBlockAtlasProvider. Added BlockAtlas. BlockAtlasTexturePacker. Support Voxel Atlas tool.
Fixed fungus sounds and play sound from world
Only send 64 state updates per chunk per tick
Update voxels
Merge branch 'main' of sbox-corewars
Move block updates per chunk and only send to clients who have the chunk loaded
Fix stone block material (untick NDDL)
Update voxels
Merge branch 'main' of sbox-corewars
Turn it off for translucent voxel as well
Turn off Non Directional Diffuse Lighting from voxel.vmat
Add icon tint color options everywhere
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
Added ParticleSystem EditorEntity
Let's commit all the _c's except for the *.generated.* stuff...
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
Add Alpha Test to voxel.vmat
Register voxel model in OnNewModel
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
Update stone block to use righr values
Update voxels
Merge branch 'main' of sbox-corewars
Add Chunk.OnFullUpdate event and ChunkLightMap.OnTextureUpdated.
Recompile shader, put Is Voxel Block in the Rendering category
Update pixel material to have an Is Voxel Block attribute
Update pixel_material shader
Ensure that BlockPosition is networked for server-side block entities