userConnacancel

4,206 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Add Util.Color to Facepunch.Voxels
1 Year Ago
Optimizations
1 Year Ago
Some optimizations
1 Year Ago
Set light direction bias on translucent mat
1 Year Ago
Mat changes
1 Year Ago
Fix file name
1 Year Ago
Additional work on voxel atlas tool, try to copy over IntProperty
1 Year Ago
Bring to focus and set a fixed size
1 Year Ago
Improve the Voxel Atlas Preview
1 Year Ago
Use *.atlas.json
1 Year Ago
Use *.atlas.json
1 Year Ago
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
1 Year Ago
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
1 Year Ago
Have water use simple shader for now
1 Year Ago
Remove some block_cs
1 Year Ago
Initial commit
1 Year Ago
Update all atlases to use ones generated by Voxel Atlas Tool.
1 Year Ago
Added IBlockAtlasProvider. Added BlockAtlas. BlockAtlasTexturePacker. Support Voxel Atlas tool.
1 Year Ago
Fixed fungus sounds and play sound from world
1 Year Ago
Only send 64 state updates per chunk per tick
1 Year Ago
Update
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Move block updates per chunk and only send to clients who have the chunk loaded
1 Year Ago
Fix stone block material (untick NDDL)
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Thread safety
1 Year Ago
Turn it off for translucent voxel as well
1 Year Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
1 Year Ago
Mats
1 Year Ago
Ignore vmdl_c and vmat_c
1 Year Ago
Add icon tint color options everywhere
1 Year Ago
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
1 Year Ago
Added ParticleSystem EditorEntity
1 Year Ago
Let's commit all the _c's except for the *.generated.* stuff...
1 Year Ago
Remove old log
1 Year Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
1 Year Ago
Voxels submodule
1 Year Ago
Add Alpha Test to voxel.vmat
1 Year Ago
Update Airdrop
1 Year Ago
Register voxel model in OnNewModel
1 Year Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
1 Year Ago
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
1 Year Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
1 Year Ago
Update stone block to use righr values
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Add Chunk.OnFullUpdate event and ChunkLightMap.OnTextureUpdated.
1 Year Ago
Recompile shader, put Is Voxel Block in the Rendering category
1 Year Ago
Update pixel material to have an Is Voxel Block attribute
1 Year Ago
Update pixel_material shader
1 Year Ago
Ensure that BlockPosition is networked for server-side block entities