userConnacancel

4,125 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Add support for block destroy sound
1 Year Ago
Fixed various sounds + block state stuff + added sword.hit sound. Merge branch 'main' of sbox-corewars
1 Year Ago
Fixed blocks not registering as new states when deserializing for client
1 Year Ago
Sound tweaks. Add missing sounds. Damage changes. Merge branch 'main' of sbox-corewars
1 Year Ago
Update to fix speeling mistake. Add crossbow impact particle effect.
1 Year Ago
Tweak player.land sounds which had way too much random pitch Tweak other sounds Implement particle effects by @bakscratch and add CrossbowBoltProjectile. Various improvements to projectiles. Spawn proxy projectile from Crossbow view model (temp hack as it has no muzzle attachment.) Update all weapons to not have name, desc as they are handled by their item counterparts. Merge branch 'main' of sbox-corewars
1 Year Ago
Add Portal + Fireball to shop. Implement Portal particle effects and add Portal placeholder sounds. Implement item pickup effect. Merge branch 'main' of sbox-corewars
1 Year Ago
Refactor swords and add placeholders for all and automatically change view model and world model according to item description. Scale damage with it Merge branch 'main' of sbox-corewars
1 Year Ago
Updated description of VortexBombShopItem
1 Year Ago
Updated everything to match new style direction
1 Year Ago
Made the item.pickup sound less like you're taking a laser beam to the ear
1 Year Ago
Made the item.dropped sound event less annoying
1 Year Ago
Update Storage panel to use same title styling as Lewis' Backpack styling
1 Year Ago
Fix impact grenade icon file path. Fix not being able to drag UI elements.
1 Year Ago
Hotbar initial styles Merge branch 'main' into ui-redesign Merge branch 'main' into ui-redesign inventory slot Merge branch 'main' into ui-redesign Add vitals styling, and vitals value vitals value rounding iconography for Vitals Vitals styling Stage Info styling Merge branch 'main' into ui-redesign StageInfo styling Merge branch 'main' into ui-redesign Merge branch 'main' into ui-redesign Style the chat replace icons with materialdesignicons Set team colours on chat Merge branch 'main' into ui-redesign Add custom colours for teams Update colours for text legibility Chatbox tweaks Toast list, inventory fixes Merge branch 'main' into ui-redesign Merge branch 'main' into ui-redesign Styling inventory/backpack destroy conna's draggable so it doesnt clip + styles Merge branch 'main' into ui-redesign Merge branch 'main' into ui-redesign kill feed and inventory text styling up the toasts :bread: Merge branch 'main' into ui-redesign Merge branch 'main' into ui-redesign announcement modal styled fix non-draggable styles Merge branch 'main' into ui-redesign Merge pull request #6 from Facepunch/ui-redesign UI redesign
1 Year Ago
Improved speed of purchasing upgrades (cache resource counts.) Refactor some upgrade stuff.
1 Year Ago
Some additional style tweaks
1 Year Ago
Don't have it be hench
1 Year Ago
Add a default crosshair (circle) for when a weapon is not selected
1 Year Ago
Add crosshair with hitmarker effect
1 Year Ago
Crosshair tests merge
1 Year Ago
Further simplified
1 Year Ago
Updated with simplified repro Merge branch 'main' of sbox-repro-listhotload
1 Year Ago
Only network type idents
1 Year Ago
Don't use BaseNetworkable in a List for now
1 Year Ago
Update README.md
1 Year Ago
Simple repro case for base networkable list hotload error
1 Year Ago
Initial commit
1 Year Ago
Some fixes + implement health brew
1 Year Ago
Added brew.consume sound event and fix compile error
1 Year Ago
Added BaseBuff, DamageBuff, SpeedBuff and StealthBuff and have a networked list of active buffs Add ConsumeSound to BrewItem
1 Year Ago
Add BreweryUpgrade and icons for each brew Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs When player presses PrimaryAttack with a brew selected, consume it
1 Year Ago
Update sbox-voxels submodule Added Impact Grenade item, shop listing and weapon
1 Year Ago
Added VoxelWorld.GetBlocksInRadius
1 Year Ago
Update sbox-voxels
1 Year Ago
Don't make a test DayCycleController and then blame Louis
1 Year Ago
Update sbox-voxels Add defuser icon, sounds and added purchsable Defuser weapon Add test cw_give_item command Add BuildingMaterialType.Explosives
1 Year Ago
Add [HammerEntity] and [Title] to DayCycleController
1 Year Ago
Add explosives.tick sound event Update sbox-voxels Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
1 Year Ago
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
1 Year Ago
Change names
1 Year Ago
Added point light entity for use in the voxel editor
1 Year Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools
1 Year Ago
Add partial
1 Year Ago
Put Net on it so it actually works
1 Year Ago
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
1 Year Ago
Add announcement test cmd
1 Year Ago
Hold F to align an entity to the top of the voxel based on its bounds
1 Year Ago
Change the way entities are centered on blocks
1 Year Ago
Fixed not being able to move the Team Core in the editor