4,125 Commits over 1,127 Days - 0.15cph!
Add support for block destroy sound
Fixed various sounds + block state stuff + added sword.hit sound.
Merge branch 'main' of sbox-corewars
Fixed blocks not registering as new states when deserializing for client
Sound tweaks. Add missing sounds. Damage changes.
Merge branch 'main' of sbox-corewars
Update to fix speeling mistake. Add crossbow impact particle effect.
Tweak player.land sounds which had way too much random pitch
Tweak other sounds
Implement particle effects by @bakscratch and add CrossbowBoltProjectile. Various improvements to projectiles. Spawn proxy projectile from Crossbow view model (temp hack as it has no muzzle attachment.) Update all weapons to not have name, desc as they are handled by their item counterparts.
Merge branch 'main' of sbox-corewars
Add Portal + Fireball to shop. Implement Portal particle effects and add Portal placeholder sounds. Implement item pickup effect.
Merge branch 'main' of sbox-corewars
Refactor swords and add placeholders for all and automatically change view model and world model according to item description. Scale damage with it
Merge branch 'main' of sbox-corewars
Updated description of VortexBombShopItem
Updated everything to match new style direction
Made the item.pickup sound less like you're taking a laser beam to the ear
Made the item.dropped sound event less annoying
Update Storage panel to use same title styling as Lewis' Backpack styling
Fix impact grenade icon file path. Fix not being able to drag UI elements.
Hotbar initial styles
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
inventory slot
Merge branch 'main' into ui-redesign
Add vitals styling, and vitals value
vitals value rounding
iconography for Vitals
Vitals styling
Stage Info styling
Merge branch 'main' into ui-redesign
StageInfo styling
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
Style the chat
replace icons with materialdesignicons
Set team colours on chat
Merge branch 'main' into ui-redesign
Add custom colours for teams
Update colours for text legibility
Chatbox tweaks
Toast list, inventory fixes
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
Styling inventory/backpack
destroy conna's draggable so it doesnt clip + styles
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
kill feed and inventory text
styling up the toasts :bread:
Merge branch 'main' into ui-redesign
Merge branch 'main' into ui-redesign
announcement modal styled
fix non-draggable styles
Merge branch 'main' into ui-redesign
Merge pull request #6 from Facepunch/ui-redesign
UI redesign
Improved speed of purchasing upgrades (cache resource counts.) Refactor some upgrade stuff.
Some additional style tweaks
Add a default crosshair (circle) for when a weapon is not selected
Add crosshair with hitmarker effect
Updated with simplified repro
Merge branch 'main' of sbox-repro-listhotload
Don't use BaseNetworkable in a List for now
Simple repro case for base networkable list hotload error
Some fixes + implement health brew
Added brew.consume sound event and fix compile error
Added BaseBuff, DamageBuff, SpeedBuff and StealthBuff and have a networked list of active buffs
Add ConsumeSound to BrewItem
Add BreweryUpgrade and icons for each brew
Add BrewItem, HealthBrewItem, SpeedBrewItem, StealthBrewItem, DamageBrewItem stubs
When player presses PrimaryAttack with a brew selected, consume it
Update sbox-voxels submodule
Added Impact Grenade item, shop listing and weapon
Added VoxelWorld.GetBlocksInRadius
Don't make a test DayCycleController and then blame Louis
Update sbox-voxels
Add defuser icon, sounds and added purchsable Defuser weapon
Add test cw_give_item command
Add BuildingMaterialType.Explosives
Add [HammerEntity] and [Title] to DayCycleController
Add explosives.tick sound event
Update sbox-voxels
Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
Added point light entity for use in the voxel editor
Fix trigger being stomped by base
Add hotkey display to Editor Tool Display for all tools
Put Net on it so it actually works
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
Add announcement test cmd
Hold F to align an entity to the top of the voxel based on its bounds
Change the way entities are centered on blocks
Fixed not being able to move the Team Core in the editor