4,794 Commits over 1,371 Days - 0.15cph!
Fix issues with legs not setting clothing from children initially
Added the health-based blood drip for IRIS players
Remove OnSecond async task
Potentially fix odd bug
Add static list for blood particles, clear them all on round start
Merge branch 'main' of sbox-hidden
Reduce the decal splatter count
Add Blood Splatter decal definition
Add large blood impact to flesh eating
Create a puddle of blood below a ragdoll a few seconds after it's been spawned
Fix weapon flashlight usable for Hidden
Fix Hidden seeing IRIS radio commands. Started implementing gore effects
Modified reload time of shotgun
Fixed all obsolete stuff and collision issues
Improve with properly threaded flowfield creation and add Eclipse to map set
Ammo hud style tweaks
Merge branch 'main' of sbox-hidden
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little
Delay throwing the pipe bomb until after the attack animation has played
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden.
Merge branch 'main' of sbox-hidden
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
Automatically play radio sounds sometimes based on context
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending.
Merge branch 'main' of sbox-hidden
Use LINQ for Game.GetTeamPlayers<T>()
Use change callbacks for player team index
Destroy FlashEffect on player leave
Added Proximity Distance and Proximity Sound to RadioCommandResource
Added radio command implementation with *.radio asset files
Merge branch 'main' of sbox-hidden
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
Use RealTime.Delta to update legs
Added recoil to all guns
Merge branch 'main' of sbox-hidden
Set IsReloading to false on ActiveEnd
Let players leap from place to place if they have enough stamina
Increased melee trace radius
Added feed sound, knife swipes, pigstick whisper
Fixed impact effects and decals for the knife
Only feed if less than 100 HP
When a corpse has been fed on too much, turn its skin blue
The Hidden can feed on a corpse to regain health up to 4 times per corpse
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released.
Merge branch 'main' of sbox-hidden
Up shotgun spread and dmg
Add hidden whispers when the Hidden is too far from any IRIS players
Added clunky gear clanging sounds on top of regular ones
Some sound tweaks + use CCTV for spectating even when following players / no cameras on map
Reduce Sense ability cooldown
Reduce scream cooldown
Improved laser dot and updated flashlight brightness. Laser dot now correctly auto toggles off and on depending on reload state and time since deployed.
Added contextual input hints to the top right
Added some soft impact sounds, leap sounds and stick sound