4,794 Commits over 1,371 Days - 0.15cph!
Added randomized laser color for each IRIS player + placeholder voice command chatbox entires
Add various knife sounds, body dragging and sticking sounds.
Fix some prediction errors
Tweaks to the laser. For now, for other players have their laser always come from the laser muzzle attachment's forward direction instead of what they're actually looking at. This temporarily fixes it looking weird when their gun is in the lowered pose.
Merge branch 'main' of sbox-hidden
Add a heartbeat sound for IRIS members if they are alone. Update laser attachment names. Add a stamina regen time.
Styled the chat box
Merge branch 'main' of sbox-hidden
Fixed footstep sounds. Added panting sound loop fade in/out when stamina is low/regained. Tweaked view model bob.
Skin the voice list, don't play our own voices back to us, if we're holding down voice bind add a voice entry locally
Various tweaks / balance / setup potential for iron sights
Fixed deployment selection
Guns names and added IRIS tactical deployment with burst fire rifle
Added damage falloffs and fix hold type prop
Added hit marker + IHudRender + crosshair effect for Hidden charge attack. Fixed laser dots not showing for others (weird hack)
Added picking up and throwing objects / props for The Hidden and fixed sticking ragdolls / dead players to stuff
Cleanup + IsFrozen is predicted
Only show Hidden stealth particles when alive
Add game setting to disable the Hidden's charge attack for players who want a Hidden disadvantage
Add Sense Ability game setting if players want to disable it for some reason
Only IRIS can open the radial voice menu
Added a radial voice menu for IRIS to play voice stuff through radio (no voices yet)
Don't let player take damage in Lobby or Hide rounds
Disable color overlay when switching back to IRIS
Hide the hidden's knife world model. Use the hidden effect and adjust opacity based on velocity. Only show CCTV viewer if looking through one.
Improve laser dot by using input pos + rot in FrameSimulate
Add opacity support for keyframes
Loads of clean up. Add the CCTV Camera hammer entity that can be used for players to cycle spectating through when they die. Add CCTV overlay effect and UI (WIP).
Added post process fading. Added blur for sense ability. Fixed round time display. Add proximity voice chat and Voice Radius game setting.
Tweaked style of health and stamina
Don't have laser dot or flashlight for knife. Hide weapon list if only one weapon or less. Add color overlay for hidden PP. Add default clothes for Hidden.
Doubled the range of the flashlight
Unused
Added post processing effects for both Hidden and I.R.I.S.
Added new weapon list. Added projectile weapon support. Added new weapon base. Changed vitals hud to simplify it. Fixed ammo hud. Added VM sway. Clean up.
Some fixes to Hidden and use a material override for Hidden (but it doesn't work yet)
Fixed saved ConVars not being applied on startup as they should be
Merge branch 'master' of github.com:Facepunch/sbox
Collision fixes (Static -> Keyframed) and added Game Settings for Starting Tokens and Friendly Fire.
Merge branch 'main' of sbox-hover
Add EndGameAsync and improve some documentation
Fix win summary by showing the correct elo delta, previous and next ranks
Remove debug log in threaded pathfinder initialization
Remove debug log in threaded pathfinder initialization
Fixed everything. Collisions stuff uses the new collision matrix. Fix fog of war. Fixed PhysicsMotionType.Static not being Keyframed.
Fixed pointer event errors