4,794 Commits over 1,371 Days - 0.15cph!
Fixed various RTS pointer event errors
Fixed various Core Wars errors
Add global:: to EnsureSufficientExecutionStack statement
Start trying to properly implement elo ranking into pool using FetchGameRankAsync
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later
Merge branch 'master' of github.com:Facepunch/sbox
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
Added Pool Turn Time game setting
Added virtual methods to create cue and ball so rules can override them. Add PowerPoolBall stub class.
Only interact with GameServices if the rules dictate the game should be ranked (non-regular rules are not ranked)
Removed some old logs and ensure camera starts above the pool table
Initialize BaseGameRules based on the set pool_game_rules value
Defer setting values for replicated ConVars received from server info (#464)
* Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
* Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
* Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
* Fix case where value would be overriden by an old one
Validate valid game setting before loading from cookie
Fix case where value would be overriden by an old one
Fix list add button sometimes missing
Fix PropertySheet warnings
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Merge branch 'master' into fix-replicated-convars
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Load correct BaseGameRules class based on the pool_game_rules ConVar
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Merge branch 'master' into fix-replicated-convars
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Add Game Rules setting and add two choices for now: Regular and Power Pool. Power Pool coming soon(tm).
Fix pool by replacing pointer-events: visible with a viable alternative
Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Set game settings to their default if no override found (for dedicated servers, launcher) in the future we can make it so you can specify game setting values in launcher configs
Use SetProperty to update game settings for other players in the lobby
Use Switch instead of Checkbox in lobby UI for game settings
Make it clearer that ConVars are not automatically created for you
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
Revert "Lobby Settings (#432)"
This reverts commit 5c0ad1204fb7ad45bf2b63b7cec6c08d322a66c0.
Lobby Settings (#432)
* Add LobbySettingsPage stub
* Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
* Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
* Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??)
* Added support for choices in the settings page
* Some cleanup. Add support for choice setting types in the lobby settings
* Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
* Improved styling a little for GameSettingsPage
* Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed
* Bind GameSettings in GameLobby.html
* Added a button to delete a setting
* Fix typo
* Left-hand scroll pane and add button for settings and tidy up
* Updated to use NavigationView and add EditConVarPage
* Style tweak
* Remove unused code
* Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
* Change wording
* Change ConVarName description
* Automatically update page names when the Display Name is changed
* Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
* Remove the big shit delete button and add a context menu on the page item
* Default -> Default Value
* Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support
* Added GameSettingType.Integer and GameSettingType.Float
* Fixed lobby data for game setting convars being stomped by cookies
* Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
* Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
* Update step and format value for game lobby slider control to match the one in project settings
* Use gamesettings convar for lobbies and various other feedback fixes
* Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
* Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
* Added documentation to GameSetting
* Added some extra doc
Added documentation to GameSetting
Added some extra doc
Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
Use gamesettings convar for lobbies and various other feedback fixes
Update step and format value for game lobby slider control to match the one in project settings
Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support
Added GameSettingType.Integer and GameSettingType.Float
Fixed lobby data for game setting convars being stomped by cookies
Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
Remove the big shit delete button and add a context menu on the page item
Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
Automatically update page names when the Display Name is changed
Change ConVarName description
Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
Style tweak
Remove unused code
Updated to use NavigationView and add EditConVarPage
Left-hand scroll pane and add button for settings and tidy up
Only grab the server's replicated convar if we're clientside
Merge branch 'master' into lobby-settings
tv aerial - lods
Animgraph: Do a fully copy of parameter properties
Fixed game window not being resizable when switching to windowed mode
Fixes #413
old window - texture tweaks
Merge branch 'master' of sbox
Always override loop settings, we don't care about loop settings in the wav file
Inherit collision attributes of first shape on a body when adding new ones dynamically
More robust warning cleanup for steam audio
bird spikes - lodded
Merge branch 'master' of sbox
Add visibility radius to path baking for SA
New Hair! - Mullet + Small Adjustments
https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg
New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
tv aerial - prefab and lods
Merge branch 'master' of sbox
Change how IsFromMap flag applies so it works in Entity.Spawn
Fixed obsolete warning
tv aerial - collision
Merge branch 'master' of sbox
Citizen/animgraph: updated attachments & small graph updates
Fixed replicated convars not saving the correct value
Fix material browser asset window crashing when selecting "show hidden assets"
Merge branch 'master' into lobby-settings
Fix ragdolls not ragdolling and also from deleting immediately
Add SpectateCamera
Set camera mode to spectate ragdoll when a player dies
Fade out team in team list if the core is destroyed and change core status icon