130,610 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Updated native plugins for Linux (built with older version for backwards compatibility)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for 3rd person weapon animations not playing
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                3rd person player anim tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim tweaks 
 
                
                
                
                
                
             
         
        
            
            
            
                
                More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ai planning experiments continues. Added Idling and some tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased density of position samples (but not calculating path to all of them).
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory dressing / added overgrowth inside rocket factory / moss
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed up some server vs client stuff in ai.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bow sometimes spamming RPCs to server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / added moss inside the rocket factory building
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployables only decay when they're outside (no roof / overhang above them)
Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some more cleanup of ai code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hair inset shadows
Fixed hair temporalAA filtering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking shader changes from /main/hair
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed boostrap not updating the loading screen text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overgrowth texture desaturation on the yellow range and overall brightness increase
Terrain grass texture sat increase mid yellow/red
Grass splat color tweaks, Overgrowth tint color tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items despawn about two times slower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Seeds are considered "common" instead of "rare" and despawn faster when dropped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse despawn time scales with the rarity of the contained items
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player anim tweaks 
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Foliage properties backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                attenuation of wind on flowers and small foliage
tweaks to grass meshes to fake more coverage
displacement value stored in Blue channel
 
                
                
                
                
                
             
         
        
            
            
            
                
                increased coverage on grass blade models
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Use vertex color B channel to scale displacement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged from main/humanoidNPC branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site warehouse LOD/COL/prefabs