branchrust_reboot/maincancel

32,424 Commits over 4,048 Days - 0.33cph!

4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
Update comment to match current behaviour
4 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
4 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
4 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
4 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
4 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
4 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
4 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
4 Years Ago
Removed shader debugging, saves a bit of memory :)
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
4 Years Ago
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
4 Years Ago
Cherry-pick my modular car terrain detection work
4 Years Ago
Fixed incorrect spine processing when injured
4 Years Ago
skin approval
4 Years Ago
fixed team dock reject UI highlighting
4 Years Ago
Removed accidental voice chat log
4 Years Ago
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4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
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4 Years Ago
Merge from gestures_2
4 Years Ago
network++
4 Years Ago
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4 Years Ago
Merge WorkCart->Main
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
Merge CardGames->Main
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
4 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
4 Years Ago
skin approval
4 Years Ago
Merge from hitch_improvements
4 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
4 Years Ago
Disable raycasting on market terminal UI elements
4 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
4 Years Ago
Compile fix, don't need IComparable anymore
4 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
4 Years Ago
fix for l96 visibility
4 Years Ago
Merge from reflex_fix
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
merge from minor_fixes