branchrust_reboot/maincancel

32,424 Commits over 4,048 Days - 0.33cph!

4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
missing changed steam categories
4 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
4 Years Ago
Skin approval
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
4 Years Ago
cloud billboard alternate triangulation
4 Years Ago
adding subsivision to cloud billboard
4 Years Ago
SkyTest scene for Thai
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
merge from disable_easter_2021
4 Years Ago
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4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Increase poker pot warning to error status
4 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
4 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
4 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
4 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
4 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
4 Years Ago
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4 Years Ago
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
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4 Years Ago
Fix activePlayerIndex subtraction if leaving user is not in the current round
4 Years Ago
NRE fix on effects
4 Years Ago
Experimental fix for possible LeaveTable error
4 Years Ago
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
4 Years Ago
NRE fix
4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
Update the poker test window too
4 Years Ago
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
4 Years Ago
Fix incorrect selection of the first player to go in a turn if certain players have folded
4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
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4 Years Ago
Merge from viewmodel_bugs
4 Years Ago
Tell cards chat not to show in the server console log
4 Years Ago
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
4 Years Ago
NRE fix. Never try to kick idle players who aren't in the game.
4 Years Ago
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
4 Years Ago
L96 Skinnable
4 Years Ago
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"