32,424 Commits over 4,048 Days - 0.33cph!
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
[Editor only] Fixed poker test window array error
[Editor only] Poker test window remembers different scrap values per player
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
missing changed steam categories
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
Potential incorrect material gib fix
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
Fixed beancan effect floating, fixes for deploy sounds.
cloud billboard alternate triangulation
adding subsivision to cloud billboard
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
merge from disable_easter_2021
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Disabled incremental garbage collector on macOS again
Increase poker pot warning to error status
L96 Specular setup
no longer uses metallic setup
now good for skin creators
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fixed poker turn not ending when it should if the last player's action was to fold
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
Check for long form flag when toggling ExceptionReporter
Fix activePlayerIndex subtraction if leaving user is not in the current round
Experimental fix for possible LeaveTable error
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
Fix for audio perspectives sometimes getting mixed up
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Merge from viewmodel_bugs
Tell cards chat not to show in the server console log
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
NRE fix. Never try to kick idle players who aren't in the game.
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"