branchrust_reboot/maincancel

36,218 Commits over 4,352 Days - 0.35cph!

43 Days Ago
merge from scientist_rock_fix
43 Days Ago
catapult_bee_worldmodel -> main
43 Days Ago
syncvar_improvements_3 -> main
43 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
43 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
43 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
43 Days Ago
merge from deepsea_fixes
43 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
43 Days Ago
Merge from redirect_tests
43 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
43 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
43 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
43 Days Ago
Merge from vine_rotation_error_fix
43 Days Ago
Merge from scientist2_trophy_fix
43 Days Ago
Remove collision and push force from divesite buoys
43 Days Ago
Merge from pm_equip_tool
43 Days Ago
Merge from demo_improvements_feb_2026
43 Days Ago
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43 Days Ago
merge from wantedposters_canvas_fix
43 Days Ago
merge from prefab_preprocess_fix
43 Days Ago
merge nre_fix back to main
43 Days Ago
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43 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Rin
43 Days Ago
Merge from QA_Island_V2
Rin
43 Days Ago
Merge from LNY26
47 Days Ago
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47 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
47 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
47 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
47 Days Ago
Merge from 3p planner animation update
48 Days Ago
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48 Days Ago
merge from LNY26
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Merge from exclude_fix
49 Days Ago
merge from LNY26
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merge from LNY26
49 Days Ago
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49 Days Ago
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50 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
50 Days Ago
merge from mounted_shorevector_clear_fix
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merge from industrial_redirect_fix
50 Days Ago
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merge from sprinkler_obb_fix
51 Days Ago
merge from bbs_exploit_fix_v2
51 Days Ago
merge from lowfps_oven_improvements
51 Days Ago
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51 Days Ago
merge from guntrap_leak_fix
51 Days Ago
merge from fix_texture_streaming_naval
51 Days Ago
merge from bbs_overlapping_building_construction