branchrust_reboot/maincancel

35,872 Commits over 4,352 Days - 0.34cph!

58 Days Ago
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58 Days Ago
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58 Days Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
58 Days Ago
Merge from kinematic_asleep_magnet
58 Days Ago
Merge from dropped_item_optim
58 Days Ago
merge from indirect_instancing
58 Days Ago
Merge from naval_update
58 Days Ago
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58 Days Ago
50cal_fullammo_spawn -> main
58 Days Ago
rhib_passenger_light_fix -> main
59 Days Ago
merge from deployer_vm_3p_fix
59 Days Ago
boat_planner_new_icons -> main
59 Days Ago
deepsea_disable_drone -> main
59 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
59 Days Ago
merge from naval_update
59 Days Ago
boatai_cleartarget_fix -> main
59 Days Ago
Fix pool leak in TimedExplosive
59 Days Ago
boatai_clartarget_fix -> main
59 Days Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
59 Days Ago
Removed test cubes from CraggyIsland
59 Days Ago
merge from naval_update
59 Days Ago
merge from lifestory_snake_fix
59 Days Ago
Merge from standard_shader_decal_layers
2 Months Ago
Fix skip domain reload
2 Months Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
2 Months Ago
boatai_targeting_bugs -> main
2 Months Ago
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2 Months Ago
fix handmade shell not having subtype for ammo indicators
2 Months Ago
S2P both oil rigs Codegen
2 Months Ago
merge from naval_update keep source on the oilrig scenes
2 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
2 Months Ago
autoturret_improvements -> main
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
2 Months Ago
Merge from client_performance_session_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Phrase update
2 Months Ago
merge from naval_update
2 Months Ago
turret_ai_dotproduct_fix -> main
2 Months Ago
boatai_singlegroup_attacks -> main
2 Months Ago
ptboat_mountedturret_improvements
2 Months Ago
Fix workshop player models not playing their animations.
2 Months Ago
boatai_leftover_logs_2 -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
2 Months Ago
merge from ScientistPlushie
2 Months Ago
merge from HeavyScientistPlushie