branchrust_reboot/maincancel

35,872 Commits over 4,352 Days - 0.34cph!

2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from fix_puzzle_reset_underground -> main
2 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
2 Months Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
2 Months Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
2 Months Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
2 Months Ago
ballista_mounting_fix -> main
2 Months Ago
merge from naval_update
2 Months Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
2 Months Ago
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2 Months Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
2 Months Ago
merge from indirect_instancing
2 Months Ago
merge from indirect_instancing (exception fix)
2 Months Ago
merge from indirect_instancing
2 Months Ago
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2 Months Ago
autoturret_improvements -> main (passed unit tests)
2 Months Ago
merge from slots_optimize
2 Months Ago
merge from naval_update
2 Months Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
2 Months Ago
merge from fix_nms_loot_reset -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
2 Months Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
2 Months Ago
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2 Months Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
2 Months Ago
merge from fix_foundation_clipping_rocks -> main
2 Months Ago
merge from clearinventory_clothingchanged_fix
2 Months Ago
merge from custom_icon_pooling_fix
2 Months Ago
travelling_vendor_spawn_prechecks -> main
2 Months Ago
sign_painting_ui_escape -> main
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Fix player models continuing to play animations in demos when paused.
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Fixed a server only serialized field
2 Months Ago
merge from slots_optimize
2 Months Ago
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3 Months Ago
merge from save280 - Staging wipe
3 Months Ago
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3 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
3 Months Ago
merge from adventcalendar_effect_fix
3 Months Ago
merge from adventcalendar_effect_fix
3 Months Ago
merge from indirect_instancing
3 Months Ago
Revert 140177 - needs more investigation
3 Months Ago
boat_ai_boxing_fix -> main
3 Months Ago
notification_custom_link_support -> main