branchrust_reboot/maincancel

34,699 Commits over 4,474 Days - 0.32cph!

55 Days Ago
merge from preview_player_white_eyes_fix
55 Days Ago
merge from relax_stringview
55 Days Ago
merge from amd_rendering_options_fix
55 Days Ago
merge from industrial_dlc
55 Days Ago
merge from saveloadout_popup_fix
55 Days Ago
merge from Deploy_Update
55 Days Ago
merge from swimming_footsteps_sfx_fix
55 Days Ago
merge from industrial_torch_viewmodel_lighting
55 Days Ago
merge from sleeper_wave_sfx_fix
56 Days Ago
merge from weaponinfopanel_nrefix
56 Days Ago
merge from june_hotfix1
56 Days Ago
merge from june_hotfix1
56 Days Ago
merge from june_hotfix1
56 Days Ago
merge from june_hotfix1
57 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
57 Days Ago
Adeed sound to helmet and vest bdu set
57 Days Ago
set BDU and ballistic to modern era
57 Days Ago
Metas galore
57 Days Ago
merge from m16a2 (empty magazine reload animation)
57 Days Ago
merge from PlayerRigUpdate2
58 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
58 Days Ago
round up BDU projectile protection
58 Days Ago
Phrase update
58 Days Ago
merge from storepage_industrial
58 Days Ago
Skin bundle update
58 Days Ago
merge from industrial_dlc
58 Days Ago
merge from workshop_legacy_pose_client_fix
58 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
58 Days Ago
Merge from shelves_fixes
58 Days Ago
M16 higher burst fire rate
58 Days Ago
merge from m16a2
58 Days Ago
merge from discord_plushie (fixes)
58 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
59 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
59 Days Ago
merge from excavator_light_fix
59 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
59 Days Ago
merge from pool_analyzer_non_caching_methods
59 Days Ago
Merge from m16a2
59 Days Ago
merged from tovector3_parse_format_fix
59 Days Ago
Merge from M16A2
59 Days Ago
merge from wiretool_cave_fix
59 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
59 Days Ago
Fixed torch attack animations not working on non local players
59 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
59 Days Ago
Fix scientists appearing on roofs
59 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
59 Days Ago
bdu protection pass
59 Days Ago
added m16a2 icon
59 Days Ago
m16 3 round burst fire only
59 Days Ago
merge from shelves_fixes