31,135 Commits over 3,897 Days - 0.33cph!
▊▊-█▊▉▊▌▄ ▄▋█▅▍▍█▊▊▇▍▇ ▊▅▅▉█▉ ▌▌ █▇▉▌▊▌▋▅▆▋▆▊
▅▇▋█▄ ▌█▉▌ █▊▇▆_█▋▄▆▋▍_▍▉▌
▊█▌▆▄▇█▉█▄▍ ▋█_▄▋▉▌_▇█▅▌▍▊▅█▄ ▋▌▊█ ▋▆▆▇▇▆▌█▊▊▊_▆▆█▆▆_█▄▆ ▉█ ▌▅▅▉▋
▆▅▆▇▍ ▉▇▉▅ █▊▊▄▋▅▇▆▅▍_▆█▉▉▌▊█
Subtracting S2P launch site (world_update_2 conflict)
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum)
- this codegen also includes the new servside ragdoll default convar from
104903
▄▌▇▄▋ ▆▉▇▌ ▉▄_▊▇▊▅_▌▆▅▆█▅▄▊▍ (▌▅▆ ▋▄█▅▆▌▇ ▅▄▄▄█ ▊▄ █▋▄▄▇▇ ▅▋▍▋ ▊▇ ▄▍▄▅▇▅ ▊▍▌▇)
Bugfix: Don't leak pooled lists in RunInRadius<T>
Thanks for the report!
Tests: ran admin commands that would generate a leak - no more.
▊▌▊▆▆ ▇▆▋▋ █▌_▉▅▇█_▆▍▋▅▊▋▍▋▊
Merge from fix_barricade_launch_mounds -> main
Merge from fix_barricade_new_cliffs -> main
merge from fix_raknet_end_sample -> main
disable serversideragdolls by default due to server stall/freeze
Merge: from main/item_pooling
This fixers the NRE on server tick (and blocker for joining).
Tests: loaded a save that consistently produced NREs - not anymore
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
merge fix_train_tunnel_rain -> main
Merge: from item_pooling
This reintroduces pooling for Items while fixing the original bug that caused their backout.
Tests: build all modes in editor, tried to repro original bug - didn't happen.
Possible NRE fix in PushLiquidThroughOutputs
Merge: from itemcontainer_pooling
Fixes the "Double init of inventory!" assert on killing NPCs.
Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
▍▋▆▌▇ ▊▄█▄ ▋▉_▆▅▅▌▇_▉▋█▄▄▍_▉▍█
Merge from fix_minicopter_altitude_sinking -> main
Merge from fix_reserved_slot_kick -> main
Updating EAC setup / launcher
Merge: from itemcontainer_pooling
Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
Restrict storage barrel being able to be placed deep inside the world layer
thumb_up
13
thumb_down
11
Merge from elevator_parenting_collision_improvements
merge from fix_ramp_wall_placement -> main
merge from fix_foundation_terrain_placement -> main
sanity checking tools for non-convex mesh colliders
merge from fix_god_fallbleed
merge from fix_locker_durability
merge from fix_chinookcrate_buildradius
Merge from fog_motion_fix
Fixed paddling and above ground pools showing power usage 0
merge from fix_reserved_slot_kick -> main
traveling_vendor_fixes -> main
▍▍-▅▅▊█▌▋ ▇▌▋▉▅▍▇▅▋▉▌▌ ▇▇ ▇▉▉▆▊▊▄▌▋▆▌▅ (▄▇▉▅▉▊▇▍▍ ▄█▄ ▆▊▍▆▄ ▌▋█▋▊▉▉, ▊█▌▅)
▌▋▇▇▌ ▍▄▋▌ ▇▌██▍▉▊▅▄▋_▇▌▇▊▅▅▊
Merge from elevator_ShouldNetworkTo_fix
Merge from team_ids_run_from_server