branchrust_reboot/maincancel

35,059 Commits over 4,474 Days - 0.33cph!

53 Days Ago
Loot spawn gen: bdu pants m16
53 Days Ago
Fixed torch using the industrial torch attack sound
53 Days Ago
fixed supply drop ballistic era
53 Days Ago
merge from wiretool_cave_fix
53 Days Ago
Merge from PlayerRigUpdate2
53 Days Ago
Merge from ballistic_helmet_weight_fix
53 Days Ago
S2P all floating cities, fixes missing mannequin meshes
53 Days Ago
Merge from industrial_dlc
53 Days Ago
Merge from mortar_prototype (fixes mortar animations)
53 Days Ago
Fix editor only NRE when playing first person sounds
53 Days Ago
Fix
53 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
56 Days Ago
merge from wiretool_cave_fix
56 Days Ago
merge from consoleinputfield_fix
56 Days Ago
merge from resourcedispenser_allocs
56 Days Ago
merge from skinviewer_viewmodel
56 Days Ago
merge from PlayerRigUpdate2
56 Days Ago
50cal_animation_improvements -> main
56 Days Ago
merge from torchholder_indsutrialtorch_fix
56 Days Ago
Phrase update
56 Days Ago
merge from premium_rebrand
56 Days Ago
deployable_snapping_settings_fix -> main
56 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
56 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
56 Days Ago
Fix old scientists and animals ending up on roofs
56 Days Ago
merge from skinviewer_viewmodel
56 Days Ago
merge from industiral_dlc
56 Days Ago
merge from skinnables_icons_fix
56 Days Ago
merge from skinnables_icons_fix
57 Days Ago
merge from premium_rebrand
57 Days Ago
industrial_conveyor_network_optimize -> main
57 Days Ago
network_analyser_rebuild -> main
57 Days Ago
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57 Days Ago
Merge from props_usage
57 Days Ago
Fixed IconRender scene using the old UI input system module
57 Days Ago
merge from keyboard_layouts_fix
57 Days Ago
merge from premium_rebrand
57 Days Ago
merge from premium_rebrand
57 Days Ago
50cal_animation_improvements -> main
57 Days Ago
merge from fix_additional_projects_slnx -> main
57 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
57 Days Ago
merge from spraycan_reskin_refactor
57 Days Ago
merge from keyboard_layouts_fix
57 Days Ago
player_loot_mark_dirty_fix -> main
57 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
57 Days Ago
merge from resourcedispenser_allocs
57 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
57 Days Ago
merge from playerboat_beached_flipping_fix
57 Days Ago
merge from keyboard_layouts_fix
57 Days Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file