branchrust_reboot/maincancel

30,791 Commits over 3,867 Days - 0.33cph!

8 Years Ago
rename reoll method + help strings
8 Years Ago
renamed reset command to reseteverything shotgun bullet has much shorter raycast range
8 Years Ago
command to relock blueprints and refund all spent xp
8 Years Ago
Fixed bald patch on wolf head dress
8 Years Ago
another victimid fix
8 Years Ago
Scene2Prefab monuments
8 Years Ago
Industrial building windows use separate colliders (on the transparent layer)
8 Years Ago
Animal damage uses base protection again
8 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
8 Years Ago
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8 Years Ago
loot nre fix
8 Years Ago
added 3rd person aiming / throw animations for the rock and spears. fixed a bug with the IK hand holding for the bow / spear / rock weapons
8 Years Ago
fixed flamer particle effects bouncing
8 Years Ago
refined metal added to double toptier door cost
8 Years Ago
large furnace no longer placable in water
8 Years Ago
weapons that drop from players hands are now eligable for ownership transfer when picked up ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
8 Years Ago
More b25 shader updates, including a standard core shader change that reduces alu
8 Years Ago
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo tssaa: feedback param tweaks
8 Years Ago
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
8 Years Ago
Fixed viewmodel shadows going crazy after disabling temporal-aa
8 Years Ago
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8 Years Ago
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
8 Years Ago
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8 Years Ago
Fixed shader error for server build
8 Years Ago
Fixed water fog dithering causing it to be ligher than it should
8 Years Ago
small water catcher tap collider
8 Years Ago
Reduced temporal-aa jitter at shore at near co-planar intersections Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
8 Years Ago
debug stuff for ownership
8 Years Ago
Console system to its own library
8 Years Ago
crossbow reload anim length now matches ironsight start point
8 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
8 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
8 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
8 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
8 Years Ago
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
8 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
8 Years Ago
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8 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
8 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
8 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
8 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
8 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
8 Years Ago
no double xp from breaking lootable objects
8 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
8 Years Ago
protocol++
8 Years Ago
fixed earning xp from eating your own food
8 Years Ago
Lerp fix, assuming it works without testing
8 Years Ago
Slight tweak for even more sharpness
8 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
8 Years Ago
Rocket LOS check improvement (RUST-1139)