30,791 Commits over 3,867 Days - 0.33cph!
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
fixed flamer particle effects bouncing
refined metal added to double toptier door cost
large furnace no longer placable in water
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
More b25 shader updates, including a standard core shader change that reduces alu
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
Fixed viewmodel shadows going crazy after disabling temporal-aa
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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Fixed shader error for server build
Fixed water fog dithering causing it to be ligher than it should
small water catcher tap collider
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
debug stuff for ownership
Console system to its own library
crossbow reload anim length now matches ironsight start point
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Helk'd it, left a buunch of Debug.Log's in the code
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
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Actual fix for temporal-aa black cancer + tiny alu opt
ProjectVersion / ProjectSettings b25 auto updates
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
Fix attempt for black cancer taking over the screen when using temporal aa
Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
no double xp from breaking lootable objects
Fixed server NRE caused by trying to read clientBranch from out of date clients
fixed earning xp from eating your own food
Lerp fix, assuming it works without testing
Slight tweak for even more sharpness
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well
Experimental tssaa motion based feedback factor scaling (sharper in motion)
Switched tssaa sampling to halton_2_3 (8TX)
Rocket LOS check improvement (RUST-1139)