30,791 Commits over 3,867 Days - 0.33cph!
Check protocol version after the branch since the Steam beta kick message is easier to understand
Netgraph, disabled by default
Fixed exception on stream.Position
Fixed a buttload of warnings
Fixed NotImplementedException
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
b25 speedtree shader update (won't break earlier versions)
Fixed motion vector issues when tssaa is disabled
Fixed temporal-aa legacy opengl compilation errors
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Merging from temporal-aa branch
Tweaked ocean caustics animation
Removing music code because Unity
Removing music prefab because Unity
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
Added more stats to serverinfo
Updated Facepunch.System to latest
bonus obeys maximum limit
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
SQLite memory safety
Turned off pool diagnostics (performance)