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33,120 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Heavy plate armour assets
8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
fixed server compile issues
8 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
8 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
8 Years Ago
Batching optimizations and fixes
8 Years Ago
Added new gunpowder worldmodel
8 Years Ago
main menu NRE fix
8 Years Ago
Optimized OnInventoryChanged path, profiling
8 Years Ago
increased size of sewing kit
8 Years Ago
Fixed shadow related shader compile errors
8 Years Ago
Cherry picked foliage wind
8 Years Ago
fix for ak world model offset
8 Years Ago
gunpowder change
8 Years Ago
MeshData utilizes memory pool
8 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
8 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
8 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
8 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
8 Years Ago
Fixed rare mesh flickering when switching LODs while batched
8 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
8 Years Ago
Log warning when normals / tangents of mesh are not matching
8 Years Ago
Analytics tweaks
8 Years Ago
CodeGen
8 Years Ago
Profiler samples
8 Years Ago
Compile fix
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Server NRE fix
8 Years Ago
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8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
Smg prefab update
8 Years Ago
LOD fix
8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Convars to toggle batching threading
8 Years Ago
correct settings for world model fbxs
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Fixed issues with batched LODs getting randomly stuck