branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
Fixed alt+enter crash
9 Years Ago
Fixed SavasIsland tier 1 loot crate
9 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
9 Years Ago
Increased physics buffer size
9 Years Ago
Warn when physics buffers get too small
9 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
9 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
9 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
9 Years Ago
Include desync / lag in projectile verification
9 Years Ago
Fixed violations not ticking down when AFK
9 Years Ago
Reverted tiny FinalizeTick change from earlier this week
9 Years Ago
Server compile fix (cc diogo)
9 Years Ago
Fix for BR spectator cam (hopefully)
9 Years Ago
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9 Years Ago
fixed snapping on rock idle player anim
9 Years Ago
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9 Years Ago
More detailed hit stat tracking
9 Years Ago
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9 Years Ago
Detail layer in rust/std now disabled by default
9 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
9 Years Ago
changed the animal prefabs so that their animators do not cull.
9 Years Ago
Fixed revz dev* shaders; grey boxes now visible
9 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
9 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
9 Years Ago
Slight modifications to rust/std cginc base to allow single file rust/std shader; easier to read and make new shaders Switched StandardWithDecal shader to rust/std (fix for RUST-900) Fixed revz sign/canvas painting
9 Years Ago
9 Years Ago
Tool cupboards can be repaired
9 Years Ago
tweaked the 3rd person pickaxe animations so it doesnt clip into the player
9 Years Ago
9 Years Ago
Fixed estimated player velocity being extremely inaccurate during server lag (RUST-895) Update view angles + eye position in FinalizeTick (less overhead when spammed with player ticks) AntiHack tweaks
9 Years Ago
Added decay.tick server startup parameter (specifies decay tick interval)
9 Years Ago
Fixed exploit to disable gunshot sounds
9 Years Ago
Added loot console command (for testing, editor-only) Fixed another LOS exploit
9 Years Ago
Fixed Player animation twitches when holding (RUST-901)
9 Years Ago
Fixed rare UI NoticeArea error when broadcasting RefreshValue
9 Years Ago
Added decay to sleeping bags, tool cupboards, barricades and traps Network++
9 Years Ago
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9 Years Ago
Fixed revz unable to see players name plate (RUST-884)
9 Years Ago
9 Years Ago
TextTable improvements
9 Years Ago
Formatting
9 Years Ago
Renamed convert depth shader (revz) to avoid potential name collision
9 Years Ago
Set quarry / pumpjack child entity bounds
9 Years Ago
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
9 Years Ago
LOS exploit fixes
9 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
9 Years Ago
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
9 Years Ago
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
9 Years Ago
Fixed "invisible water purifier" issue