30,783 Commits over 3,867 Days - 0.33cph!
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Fix for RUST-543 / Codelock was under toptier door collision proxy
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Phrases (fix for RUST-538)
Fixes for RUST-535, RUST-537, RUST-540
disabled holosight dot projection for now ( improves jitter significantly )
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
bugfixes for laser/beam appearing off for other users under some conditions
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
LOD, batching and culling tweaks and fixes
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Beam/flashlight beam polish
Steamworks update (server)
tweaked 3rd person look up/down animations so they more closely match 1st person
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Updated lashlight beam to use new beam shader features
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
Added world based beam shadow; shadow intensity control for both animated and world
Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
Enabled vertex compression in player settings
Don't network spectating players
Fixed bug reporting error
Divide by zero error (uncommon)
Made player movement more direct
Batching vertex count / submesh cutoff is adjustable via convars
Added refresh_colliders and refresh_renderers console commands
Added automatic mesh splitting to collider batching
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
Fixed NETRCV_ReadBytes returned false on suicide
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)