30,783 Commits over 3,867 Days - 0.33cph!
Entity spawn test console command (entity.create)
StabilityEntity protobuf stores distance from ground
StabilityEntity protobuf stability value is optional (backward compatibility)
StabilityEntity saves and loads cached stability value
Profiling
LookAt perf tweaks
Tweaked anim events to prevent delete component in a callback errors
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Nuked deprecated ssao extensions
Patched normal decoding on AO just in case
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
Increased water SSR cutoff slightly for perf tradeoff
Fixed water reflections on OSX
SphereEntity protobuf reference
Fixed combine normals override shader
Patched particle fog to prevent future issues
RUST 487 - No collision on silos at train yard fixed
Updated RustBuilder to 5.3.1p3
Merging spherecast LookingAt in
road_decals alpha cut-off quality improvements
Speedtree billboard shadows
More AO portability
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
Yanked SSAO Pro from main camera
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
Converted all standard shaders dungeons/monuments materials to rust/standard type
Fixed pink sky in legacy opengl mode
Fixing skin shader in opengl modes (wip); small optimizations
roads textures - some extra polish, overall less noisy
Fixed missing official servers
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Added new SSAO implementation and replaced the old one
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
RUST-474 - Missing concrete wall collisions
Added RUST-462
Fixed RUST-471 (presumably)
road sidewalk blend mask polish
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
Load modded/community server list from single source, to avoid ddosing ourselves