30,783 Commits over 3,867 Days - 0.33cph!
Fixed keys.cfg overriding new keys added in keys_default.cfg
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
merge from main/soundpolish
fixed all weapon ikhold positions so they work with bonescaling.
Simpler/nicer/actually working for for the view stretch thing
Fixed possibilities of ghost items if giving to full inventories
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Roofs can no longer be placed downwards
Reduced roof max placement distance
Refresh batched building mesh when rotating building parts
added light toggle to keybinds
Fixed some speeling mistakes
GamePhysics now uses the new allocation-free physics API
Downed rain collision quality
Can throw melee weapons while running
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
updated loottables to include new attachments
updated heli loot to drop new attachments
reduced costs of weapon attachments
lighttoggle defaults to F
Sentry NRE fix
protocol++
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Doors open/close 2x faster so sharrap
Sentry + ak worldmodel now uses new AK model
Removed unused textures/models
Resized some oversized textures
BuildingBlock protobuf update (backward compatibility)