branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
Exclude pdbs
9 Years Ago
Fix for NRE when not on a branch
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Stone, wood worldmodel fixes
9 Years Ago
Loot panel fix
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
Phrases
9 Years Ago
Loot panel refresh
9 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
9 Years Ago
Blueprint Wipe
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
Fixed viewmodel scene button errors
9 Years Ago
Fixed bug report help not showing on new branch name
9 Years Ago
blend out of the wakeup animation as soon as the player starts to move
9 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
9 Years Ago
Bear meat cooks to bear meat (not wolf meat)
9 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
9 Years Ago
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9 Years Ago
Bear meat is cookable
9 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
9 Years Ago
5.3.1p2
9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
9 Years Ago
Manifest
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Steamworks - new branch layout
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Fixed speedtree facing leaf inverted lighting
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Can melee attack + build while swimming
9 Years Ago
Error text vertex overflow (UnityUI sux)
9 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
9 Years Ago
Boilerplate for auto muting/kicking chat spammers
9 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
9 Years Ago
Forgotten file
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
9 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
9 Years Ago
adding jerry can LODs + prefab, textures and materials.
9 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
9 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
9 Years Ago
Distance crossfading bugfix