30,783 Commits over 3,867 Days - 0.33cph!
Fix for NRE when not on a branch
SpeedTree parameter updates for 5.3
Stone, wood worldmodel fixes
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
Fixed test cave messing up CraggyIsland
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed viewmodel scene button errors
Fixed bug report help not showing on new branch name
blend out of the wakeup animation as soon as the player starts to move
Added "wake up from sleep" animation
Added animation for when the player gets up from wounded while lying on his stomache
Re-rigged the semi_auto rifle to include Tom's new model / materials
Bear meat cooks to bear meat (not wolf meat)
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404)
Added single channel options to custom\blur shader
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Fixed rogue beep sound in the menu options
Removed in-game store (opens link to Steam Item Store)
Fix for roadside decor sometimes spawning too close to each other
Don't remove global entities (trees, etc) from the send queue when clearing
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Steamworks - new branch layout
Don't spawn grass on the cliffside topology
Fix for occasional floaty decor objects
Fixed speedtree facing leaf inverted lighting
Removing legacy water shaders, see if that works
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
Can melee attack + build while swimming
Error text vertex overflow (UnityUI sux)
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Boilerplate for auto muting/kicking chat spammers
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
Sleeping bag exploit fixes
Trainyard - fixed missing pipe collisions and deadfall
Merge from procgen11.1
Network++
Save++
Disabled foam underwater (camera depth based, won't match surface)
Fixed overly bright foam; raised foam texture's default anisotropic level
adding jerry can LODs + prefab, textures and materials.
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
Distance crossfading bugfix