branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

1 Year Ago
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1 Year Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
1 Year Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
1 Year Ago
Attack heli: Fixed gunner interaction being possible from driver seat
1 Year Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Client compile fix
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.
1 Year Ago
Added boat position to boatdriftinfo convar
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Full manifest rebuild
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
1 Year Ago
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from heli_flares
1 Year Ago
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1 Year Ago
merge from terrain-texture-lod-fix
1 Year Ago
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1 Year Ago
merge from flyby
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from parachute (fixes, sam site targeting)
1 Year Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
1 Year Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from weapon_racks
1 Year Ago
network++
1 Year Ago
merge from parachute
1 Year Ago
Merge ConvexDeployables -> Main
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
Fixed RMB firing attack heli rockets when not in gunner view
1 Year Ago
Comment only
1 Year Ago
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1 Year Ago
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
1 Year Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
1 Year Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
1 Year Ago
▊▍▉ ▍▌▆▉▋█ ▉▇▉▊█▋▌▅ █▄ ▄▆▄ ▄▊▇██▇ ▇▊▇▌ ▉▋▆▇▌ ▄▇▅▊█▌▅▉▋▆ (▆▄▅▆▉ ██▅▉▌▍▉). █▌▆▇▌ ▆▉▍▌▅█ ▍▅▅▍ █▌▆▍▅▊▆▆▆▆▇ ▋▇▅. ▊▋█▍█ ▌▆▇▄▄▌ ▄▋▇▄ ▉▅▅█▉▍▆▆▍ ▌▍▅ ▊▄▅██▅▌ ▆█▄▄▊ ▆▊▄▌▆▅▅▌ ▌▅▊▅▆▇ ▌▅▇█ █▅▉▋▊. ▇▍▉█▌ ▍▅▊▉▅█▅ ▍▌█ ▄▌▋▄▇▉▇▄▆ ▄▇▋▌ ▄▊▌▅▉ ▍ ▋▌▋▊▆ ▍▋▉▅▍▋▅ ▌▆▌█▊██. ▇▅▄▍▆▇▉ ▅▆ ▊▌▆ ▇▊▍▅▉ (▇▅ █▅▉▄ ▆▄█▍██▍▊▍?).