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127,218 Commits over 4,109 Days - 1.29cph!

6 Years Ago
fixed MGL ironsight offset
6 Years Ago
phrases
6 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
6 Years Ago
grenade launcher sounds
6 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
6 Years Ago
combat knife skinnable
6 Years Ago
various flamethrower work
6 Years Ago
combat knife is best flesh harvester
6 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
6 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
6 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
6 Years Ago
shotgun effect cleanup
6 Years Ago
GL holdtype deploy and reload anims
6 Years Ago
[D11][Tutorial] Fix for Issue #1571, oil barrels were not dropping loot (changed spawn method)
6 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
6 Years Ago
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
6 Years Ago
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
6 Years Ago
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
6 Years Ago
[D11][UI]loc key for server stats menu
6 Years Ago
Decreased effect pool size again
6 Years Ago
[D11][Tutorial] Hooked up debug options in tutorial options
6 Years Ago
Increased projectile pool size
6 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
6 Years Ago
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
6 Years Ago
restricted rf frequencies
6 Years Ago
▅▉▌▊▆▇ ▉▉▉▄ ▋▇▅▍▌▄▄ & ▆▅▅▅█▍▇▆▄
6 Years Ago
Add blueprint description for console, remove dupe strings.
6 Years Ago
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
6 Years Ago
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
6 Years Ago
backup excavator control room and other parts
6 Years Ago
[D11][UI] Fixes for building context animation.
6 Years Ago
Fixed server compile
6 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
6 Years Ago
[D11] Add NET_DEBUG to server builds
6 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
6 Years Ago
[D11][UI] Fix a number of issues with the HUD
6 Years Ago
Streaming mesh eviction support script - initial commit
6 Years Ago
Increased effect pool size
6 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.