reporust_rebootcancel

119,033 Commits over 4,018 Days - 1.23cph!

7 Years Ago
Reverted decay.tick default value to 10 minutes (accidental commit)
7 Years Ago
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup) Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar) Foundations now decay at the same rate as other building blocks when their upkeep is not paid Eliminated server side GC allocs from upkeep system
7 Years Ago
Reapplied 24429 (TC no longer drops any loot when destroyed)
7 Years Ago
Optimized BuildingBlock.IsOutside
7 Years Ago
Sheet metal tier rework - closing off holes in walls
7 Years Ago
Prevent setting new destination if the current destination is pending (async pathfinding calc).
7 Years Ago
Another try at compile fixing for jenkins
7 Years Ago
Another compile fix.
7 Years Ago
Compile fix
7 Years Ago
Merged from ai branch
7 Years Ago
Merged from main
7 Years Ago
More AI behaviour Cleanup of ai branch
7 Years Ago
More on AI behaviour.
7 Years Ago
StackOverflowException fix for certain massive bases on certain hardware under certain circumstances
7 Years Ago
subtracted TC loot change incase of hotfix
7 Years Ago
TC no longer drops any loot when destroyed (test)
7 Years Ago
Merged from main
7 Years Ago
More behaviour AI Monument navmesh work.
7 Years Ago
More work on AI behaviour.
7 Years Ago
Only log "no building for tool cupboard" with developer >= 1
7 Years Ago
Merged from main
7 Years Ago
AI behaviour work.
7 Years Ago
First try preventing animals walking through closed doors at monuments.
7 Years Ago
bullet hitting water / water bomb fx
7 Years Ago
new watersplash f/x
7 Years Ago
quarry breaking fix
7 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
7 Years Ago
Cleaned up some hiz culling shader portions for readability
7 Years Ago
AI progress.
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Merged from main
7 Years Ago
AI Behaviour stuff
7 Years Ago
Hapis LS fixes
7 Years Ago
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
7 Years Ago
Static refinery sounds shit for real this time
7 Years Ago
Scene 2 prefab (static oil refinery sound fix)
7 Years Ago
Potential culling fix #1 Added occludee show bounds to lodcomp for targetted debug (editor only)
7 Years Ago
Renamed culling.world to culling.env, unsaved for now
7 Years Ago
launchsite pipe fix
7 Years Ago
quarry fix
7 Years Ago
sulfur fix again?
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
manifest phrases
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
mining quarry fixes skin approval
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
Culling world toggle NRE checks
7 Years Ago
quarry types specialized to different resources (hqm/sulfur/stone+metal)