124,107 Commits over 4,171 Days - 1.24cph!
Limit player network cell subscription rate on the server (to fix client frame rate drops)
Reduced client.maxreceivetime to 5ms by default (from 20ms)
Added server.maxentitiespersecond (100 by default)
Small oilrig / Fixed mesh issues / Created floor colliders
Merge with d11_console_version
[D11][TUTORIAL] Added object highlighting to find food step
Oilrig small dressing progress backup
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
[D11] Regenerated manifest
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
[D11][TUTORIAL] Some Local server shutdown cleanup
[D11] Buttons can now be properly toggled as locked or unlocked at runtime, and also reset any highlighted behaviour when disabled
[D11] PlayFab stats : calories.consumed, structures.destroyed
[D11] Server performance telemetry now logged to file, in parallel with the deprecated web request. Web request needs removing once Rustworks catches up.
[D11] [UI] Sped up credits screen auto-scroll. Added linker code for linking object references in components after parsing.
[D11] Potential fix for unmanaged memory leak with server telemetry request.
Oilrig lights, base placement
tweaked fluorescent light pole model a bit
[D11] [UI] fixed the message of the day button in the server admin screen being mislabelled
Improved ragdoll update vis perf; updated all ragdoll prefabs
Removed unused articulated occludee from player model prefab
[D11] unload some more prefabs after map load, seems ok
flame turret/shotgun trap now use triggers (perf improvement)
Small oilrig progress update / LODs and collider setup / split the main structure into multiple submeshes
buoyancy server NRE fixes
[D11] Define fix, removed "Clean Rust" references from MyServers and updated MyServers Title text
[D11] OSK for setting the "Message of the Day" for a server
[D11] [UI] Starting support for metadata components to handle data for data components.
Disable mesh streaming on sever
detonator viewmodel/worldmodel setup (with placeholder anims)
[D11] Sorted 0% scaling issue with Credits Screen prefab
[D11] [Tutorial] Fences for animal Pens
[D11][Tutorial]Tutorial Map updates
[D11] [UI] More UI Markup components supported. Updated compiler window to further streamline testing. Added linker class for reference mapping.
[D11] [UI] updated autosave spinner
[D11] [UI] missing translation define
[D11][UI] Server Wipe timer implementation, create new server page options locked that are not implemented server side.
[D11] Fixes for ServerAdmin on the InGame carousel