reporust_rebootcancel

126,966 Commits over 4,201 Days - 1.26cph!

7 Years Ago
#1663, #1692, changed 'Pants' to 'Trousers' in EN-UK, tyypo fixes.
7 Years Ago
[d11] Server command everyoneowner ( bool ) so don't have to do ownerid stuff
7 Years Ago
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7 Years Ago
NPC vis fallback immediate set; forced always visible + tiny opt Player vis fallback immediate set w/o visThink
7 Years Ago
[D11] Fix for bug#1022 reflected geometry
7 Years Ago
M249: materials fixed
7 Years Ago
Various FBX meta file auto upgrades to 2019.1
7 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
7 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
7 Years Ago
Upgraded DepthOfField to 2019.1
7 Years Ago
[D11][Tutorial] missing single player scene
7 Years Ago
[D11][Tutorial] merge from d11_console_version #34079
7 Years Ago
7 Years Ago
M249: Converted metallness maps to specular, removed old maps no longer needed.
7 Years Ago
M249: new specular maps
7 Years Ago
[D11] Quick hack to force the fog to stay at 0 whilst the scattering is disabled
7 Years Ago
[D11][UI] Added Options for local text chat muting for all players and altered individual muting. UI side of voice chat muting set up.
7 Years Ago
m249 fbx .meta change which should fix some odd shading skinners are seeing.
7 Years Ago
[D11] Geiger sounds should now be working again (screen FX still disabled)
7 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
7 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
7 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
7 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
7 Years Ago
Tweaks and fixes to flares and lightGroupAtTime
7 Years Ago
Re-enabled mesh eviction
7 Years Ago
[D11] [Audio] Adds Putsons new loading loop
7 Years Ago
[D11] [Audio] Adds Putsons new loading loop
7 Years Ago
Updated M39 material to specular workflow (for skins)
7 Years Ago
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
7 Years Ago
Scene backup. Related prefab changes.
7 Years Ago
Easter Basket model, world model and lods, materials etc
7 Years Ago
Unity 2019 fixes
7 Years Ago
Fix for using non-D11 Unity build
7 Years Ago
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7 Years Ago
[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
7 Years Ago
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7 Years Ago
7 Years Ago
[D11] latest for staff
7 Years Ago
[D11] Modifies modifier check for staff
7 Years Ago
[D11][Tutorial] merge
7 Years Ago
Skin unloading baseline
7 Years Ago
[D11] More null checks
7 Years Ago
7 Years Ago
[D11] Removes modifiers from gunshot
7 Years Ago
[D11] Removes modifiers from gunshot
7 Years Ago
[D11] Fix null modifiers reference
7 Years Ago
[D11] Fix null modifiers reference
7 Years Ago
[D11][Tutorial] Tutorial target now can only be knocked down from the front