121,143 Commits over 4,018 Days - 1.26cph!
Attempt at fixing Dormant AI wakeup bug.
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scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
Fixed gaps between compound walls
Deleted unused gate materials
Short compound wall lods/col/prefab
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Fix for potential material-related NRE in water rendering
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Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
quick fix for the compound entrances, using gate + checkpoints
Compound walls LOD/COL/prefabs
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Fixed broken lighthouse UV's
Compound gate and walls first pass
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residential buildings COLs
scene2prefab
residential buildings LODs
Building material variations
Compound scene update / scene2prefab
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Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Subtracted
26423 (EAC SDK update)
Fixed underwater ocean rendering glitch when looking up
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Fixed underwater horizon artifact
Fixed a few shader compile warnings
Residential buildings pre-LOD progress
compound scene2prefab
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)
Optimized sending of packets to players in a radius
No longer send entities that aren't in any network group to all connections (this should never happen)
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Disabled some boat debugging
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down