112,181 Commits over 3,928 Days - 1.19cph!
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
Reduced bow / crossbow headshot damage multiplier to 1.25
Arrow damage type impact effects and headshot sound
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
fixed a null pointer bug with the sleepingEvent code
road shading more seamless
Fixed broken logs and stuff.
Speedtree spring cleaning.
Broke a lot of shit for Diogo <3
pre unity cinematics plug
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
players standing up when sleeping (until you approach them) should be fixed 100%
Part 1 of manual cherrypick
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow