112,175 Commits over 3,928 Days - 1.19cph!
small water catcher tap collider
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
debug stuff for ownership
Console system to its own library
crossbow reload anim length now matches ironsight start point
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Helk'd it, left a buunch of Debug.Log's in the code
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
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Actual fix for temporal-aa black cancer + tiny alu opt
ProjectVersion / ProjectSettings b25 auto updates
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
Fix attempt for black cancer taking over the screen when using temporal aa
Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
airfield hangar COLs and prefabs
no double xp from breaking lootable objects
Fixed server NRE caused by trying to read clientBranch from out of date clients
fixed earning xp from eating your own food
Lerp fix, assuming it works without testing
Slight tweak for even more sharpness
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well
Experimental tssaa motion based feedback factor scaling (sharper in motion)
Switched tssaa sampling to halton_2_3 (8TX)
Rocket LOS check improvement (RUST-1139)
Check protocol version after the branch since the Steam beta kick message is easier to understand
Netgraph, disabled by default
Fixed exception on stream.Position
Fixed a buttload of warnings
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
Fixed NotImplementedException
Stopped animals sending network update every few ms for seemingly no good reason
Fixed player model state updating too often
b25 speedtree shader update (won't break earlier versions)
Fixed motion vector issues when tssaa is disabled
Fixed temporal-aa legacy opengl compilation errors
Raknet test
Timewarning - do nothing when not enabled at all in release builds
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Unity 5.4.0b25 (to see if it fixes build server crashing)
Prefab name lookup optimization
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder