112,175 Commits over 3,928 Days - 1.19cph!
Facepunch.Steamworks tests
Fixed warning stating motion vectors require depth camera mode
Hide rcon password on command line properly
Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
Potential fix for rare NRE when cancelling loading screen
Fixed NRE in PlayerMetabolism.CanConsume
Fixed excessive reach on certain melee weapons (for example the rock)
Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Converted some OnValidates to DoPrepare
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Colours, exceptions, signing
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
Touched all rust/std shaders to trigger b25 brdf alu opt
Fixed protective armor absorbing damage from animal attacks
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
fixed flamer particle effects bouncing
refined metal added to double toptier door cost
large furnace no longer placable in water
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
More b25 shader updates, including a standard core shader change that reduces alu
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
Fixed viewmodel shadows going crazy after disabling temporal-aa
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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airfield work backup
Tower antena models/LODs/COLs/Prefabs
Fixed shader error for server build
Fixed water fog dithering causing it to be ligher than it should