112,161 Commits over 3,928 Days - 1.19cph!
Removing music prefab because Unity
Removing music assets because Unity
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Fixed water drop refraction (fish trap)
Fixed vertexlit blended shader not getting proper lighting
Are scene names case sensitive?
Merge from prerelease (gunplay reboot + music system)
Fixed placement ghost flickering due to rain
airfield work backup
hangar WIP models
Added more stats to serverinfo
Updated Facepunch.System to latest
bonus obeys maximum limit
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
More memory optimizations
Network allocation tweaks
Trim item owner count on load
Optimized how owners are serialized
More profiling
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
SQLite memory safety
Turned off pool diagnostics (performance)
Fixed NRE when using freecraft in the editor
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
RUST-1091 Pie menu red overlay covering
RUST-1129 Binds activate when typing in chat and console
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
Fixed possible NRE's in LifeInfographic
Probably fixed loot sometimes opening with the wrong panel
Fixed taa component position
Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
Reduced glove and boot bullet and melee protection by 50%
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Added custom version of playdead's temporal anti-aliasing
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console