112,153 Commits over 3,928 Days - 1.19cph!
updated craft times to be sensible for all items
format ownership to display one decimal point if needed
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Test to improve spear throwing responsiveness
Watch towers and Ruins LODs/COLs
airfield work backup
Removd google csv importexport
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
potential fix for 121% ownership
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
new item costs
persistent++
looting a corpse removes victims ownership and replaces it with looters
level up and item unlock notice sounds
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
sign posts removed from tech tree (steam items only)
boonie hat, bandana, and ballcap also steam items only ( no stats anyway )
fix for RUST-1114 Thrown items merging will calculate ownership incorrectly
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Show XP on unlock notification
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
Fixed ores on Barren not counting towards world population count when loaded from a save (RUST-1112)
Let's see if this fixes it
What if we remove all the music code and only include music wavs/meta files?
Back to ogg for music. Let's see if it's the custom editor stuff?
Let's see if it's ogg conversion that's breaking assetbundle builds
fixed a bunch of ownership bugs (hopefully)
-stacking items erasing owners
-spltting and restacking erasing owners
removed debug.log from xp earn notification