111,915 Commits over 3,928 Days - 1.19cph!
RustNative.bundle copy hack for osx
armor damage balance and adjustments
helmets now fall off the player when broken
Clutter topology generation in its own script
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
Fix for incorrect cliff topology in certain cases around mountains
Add micro cliffs to the sides of roads and rivers when appropriate
Better river analysis (finds a near-optimum distribution)
Fully deferred cliff detection (fixes a number of splat mapping issues)
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Determine properly which item was hit by a projectile/attack
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements
Right clicking clothes in inventory tries to wear them
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase)
RPC functions can have no arguments, added warnings if arguments unusable
Reduced craft time of wooden, barbed and metal barricades
Clamped client.lookatradius
Linux save bug fix attempt
Don't try to open chat if graphics.chat is false
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Fixed river source prefab being on the wrong physics layer
Fixed floaty rocks on river source prefab
Vegetation scale adjustments
Merged-in fixes from main; closer shader parity with 5.3
Merged-in fixes from prerelease; closer shader parity with 5.4b
item xp cost balance up to level 8
Procedural bush placement reboot
Bushes spawn around rock clusters and forests
Bushes spawn along the beach-grass transition (rather than all over the beach)
Ores always spawn around rock clusters (same overall count on map as before)
Ores are easier to spot (slightly bigger, always near rocks) and more grounded
Small trees spawn around rock clusters and forests
merge from /main/inv-ui-sounds
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
Ingame Overlay boilerplate
Server save backup->moveto is more resiliant to sharing violations
Fixed viewmodelarms being specular as fuck
Less XP from GatherComplete
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)