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121,129 Commits over 4,018 Days - 1.26cph!

8 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content
8 Years Ago
Ai fixes.
8 Years Ago
Fixed LS roof colider again
8 Years Ago
Updated iceberg prefab/scene Added snowy versions of boat materials
8 Years Ago
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8 Years Ago
Removed redundant gbuffer code
8 Years Ago
Added stuck prevention improvements to ai.
8 Years Ago
camera fixes
8 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)
8 Years Ago
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8 Years Ago
Another little tweak wrt navmesh link traversal.
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
8 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
8 Years Ago
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8 Years Ago
Improved network read and write performance by accessing the stream buffer directly
8 Years Ago
LS floating walkway fix
8 Years Ago
Skeleton arms LOD and COL
8 Years Ago
garage door more common
8 Years Ago
equal chance for all item drops in a tier
8 Years Ago
Misc ai tweaks and navmesh grid link updates.
8 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
8 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
8 Years Ago
Added ice sheet debris decals
8 Years Ago
Merged skeleton arms
8 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
8 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
8 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
8 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
8 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
8 Years Ago
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8 Years Ago
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
8 Years Ago
wall.frame.netting double sided for better lighting X offset to center the net into the frame
8 Years Ago
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8 Years Ago
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8 Years Ago
More ai tweaks
8 Years Ago
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8 Years Ago
Reduced sky dome reflection probe resolution to 256 Disabled collisions in world/snow emit prefab
8 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
8 Years Ago
Fixed error when dropping items
8 Years Ago
Actual fix for animal collisions.
8 Years Ago
Made RPC parameter handling GC-free
8 Years Ago
Converted network stream read / write to get / set bytes via unions
8 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
8 Years Ago
Finished icesheet meshes and textures
8 Years Ago
Disabled particle collisions in plantseed.effect