111,305 Commits over 3,928 Days - 1.18cph!
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rigged up the viewmodel for the 2handed baseball bat/mace
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth)
Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz
Added ClothTest scene + sample hoodie tint mask
Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader"
Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
Fixed a bunch of warnings
Added debug view support to deploy volume checks (numpad /)
Added shadow light count slider to F2 menu
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
Fixed accidentally DDOS'ing Valve
How much trouble would it cause if each line of text was its own canvas
storage containers spew contents when ground is missing
Fixed accidental item grant
Added building prevent_building colliders to barricades
bone armor a bit better at protecting against spear attacks
can wear bone/wood armor over hide pants
wood chestplate uses wood protection (was using wolf, derp)
TrackIR bindings now only log errors
Fixed some PlayerInput code being executed for every player (instead of just the local player)
added roadsign kilt
added bone jacket & pants
added wood jacket & pants
protocol++
meta files / half res tweak
tier 2 furnace brick texture sets
prefab update with build volumes and crate spawns
Added head tracking to PlayerInput
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merge from main/weatherambience
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
Fixed decal shader on DX9
Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
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