128,715 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Updated some scene files to make sure the latest prefab changes were applied correctly
                
                
                
                
             
         
        
            
            
            
                
                added flinching to the player animation system
                
                
                
                
             
         
        
            
            
            
                
                added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jogging animations for the player holding a pickaxe
                
                
                
                
             
         
        
            
            
            
                
                Added rigidbody to player collision (fixes huge amounts of lag clientside)
                
                
                
                
             
         
        
            
            
            
                
                Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
                
                
                
                
             
         
        
            
            
            
                
                Updated image effects to Unity 5
                
                
                
                
             
         
        
            
            
            
                
                Added anim events to flinch anims
                
                
                
                
             
         
        
            
            
            
                
                Changed blends on player controller anims
                
                
                
                
             
         
        
            
            
            
                
                Tweaked UpdateCollisionBounds for performance
                
                
                
                
             
         
        
            
            
            
                
                Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
                
                
                
                
             
         
        
            
            
            
                
                These files shouldn't have ever been committed
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show server name in branding
                
                
                
                
             
         
        
            
            
            
                
                Animal collision perf fix
                
                
                
                
             
         
        
            
            
            
                
                Adding culling/LODing to floor/foundation/wall
                
                
                
                
             
         
        
            
            
            
                
                Fixed unity5 compatibility issues in amplify color and motion
                
                
                
                
             
         
        
            
            
            
                
                Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
                
                
                
                
             
         
        
            
            
            
                
                Blueprints can be non-craftable
Blueprints can define an item amount to create
                
                
                
                
             
         
        
            
            
            
                
                Can now build walls on walls
                
                
                
                
             
         
        
            
            
            
                
                Print position when deleting entity because of invalid position
                
                
                
                
             
         
        
            
            
            
                
                Updated all scripts to Unity 5
                
                
                
                
             
         
        
            
            
            
                
                jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
                
                
                
                
             
         
        
            
            
            
                
                Extended WaterColorUpdate to set the reflection clear color to the current fog color
                
                
                
                
             
         
        
        
            
            
            
                
                Updated :CoherentLabs from 1.8.4 to 2.3.0
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.1.1 prerelease 5
                
                
                
                
             
         
        
            
            
            
                
                Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
                
                
                
                
             
         
        
            
            
            
                
                Changed how SpawnFilter deals with carved terrain
                
                
                
                
             
         
        
            
            
            
                
                Made water always render before any other transparent objects since sorting doesn't work with it
                
                
                
                
             
         
        
            
            
            
                
                Fixed PlayerWalkMovement checking terrain colliders for isTrigger
                
                
                
                
             
         
        
            
            
            
                
                Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu not showing up
                
                
                
                
             
         
        
            
            
            
                
                Switched OS X build to 64bit in preparation of Unity 5
                
                
                
                
             
         
        
            
            
            
                
                Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
                
                
                
                
             
         
        
            
            
            
                
                Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jog aninations for the player + pistol; 
                
                
                
                
             
         
        
            
            
            
                
                Suddenly the TestLevel coast is a bit chilly.
                
                
                
                
             
         
        
            
            
            
                
                Saving a colder TOD xml for the upcoming multi-biome support.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
                
                
                
                
             
         
        
            
            
            
                
                64bit Steam DLL for playing in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
                
                
                
                
             
         
        
            
            
            
                
                Player materials
Disabled Amplify Motion until D can fix it for U5
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion blur properly, in effects convars