reporust_rebootcancel

126,804 Commits over 4,109 Days - 1.29cph!

9 Years Ago
Harbor_1 backup dock grounds harbor_1 definitive meshes added
9 Years Ago
Prepping dockwall overhangs Harbor_1 dressing polish Loading bay LODs Some cover tarp meshes for containers Updated some old prefabs to current models Cover props moved folder and now fully static
9 Years Ago
Scene2Prefab
9 Years Ago
Cave layer fixes
9 Years Ago
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
9 Years Ago
harbor_1 backup
9 Years Ago
rope prop models/Prefabs
9 Years Ago
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
9 Years Ago
Fixed RUST-1480
9 Years Ago
AH LOS tweaks
9 Years Ago
Server compile fix
9 Years Ago
fixed large planter deploy bugs and sizes
9 Years Ago
Fixed another u55 scripting error from merge
9 Years Ago
Cleaned CLIENT define from native interop api
9 Years Ago
Fixed profiler-related script error
9 Years Ago
protocol++
9 Years Ago
fixed invisible guide for planter
9 Years Ago
planters first pass
9 Years Ago
missing files
9 Years Ago
re-enabled xmas content (daily event) coal can be recycled
9 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
9 Years Ago
Update from Rust.Ai
9 Years Ago
Using Unity assertions
9 Years Ago
Harbor_1 back up
9 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
9 Years Ago
AH LOS tweaks
9 Years Ago
Error fixes
9 Years Ago
Basics, fixes
9 Years Ago
Rust.Ai boilerplate
9 Years Ago
Merged from main
9 Years Ago
Cherry picked 17836; dynamic batching toggle
9 Years Ago
Re-enabled dynamic batching
9 Years Ago
Cherry picked deferred mesh decal optimizations
9 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
9 Years Ago
Fixed buffer readback native interop lost in merge
9 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
9 Years Ago
▋▉▊▇▅▊▆ ▄▋▆ █▆▄▋▅▌ ▅▍█▍▉▄▄
9 Years Ago
▆▌▇▉▊ ▉▋▉▌▊▅▄▋▆
9 Years Ago
Updated rust native renderer dll
9 Years Ago
Nuked procedural virtual texturing
9 Years Ago
Fixed various prevent building colliders being marked as triggers
9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
Might possibly fix some servers not letting some people craft skins
9 Years Ago
Hat Fix
9 Years Ago
Fixed billboard shadows in osx/opengl
9 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
9 Years Ago
▇▋▆▇▌
9 Years Ago
a bit more
9 Years Ago
higher accuracy collider wall.external.high.stone
9 Years Ago
Fixed skin being applied to weapon attachments again