130,388 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Fixed NRE properly this time
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Use a different version of unity for console
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ReactiveAimsAtTarget.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add a new Jenkins build method for D11
                
                
                
                
             
         
        
            
            
            
                
                [D11] Debugging why MINIUDP is getting passed
                
                
                
                
             
         
        
            
            
            
                
                [D11] Turn of console builds
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Some fixups for d11 console build
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Some more debugging of commandline stuff
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2018.2.7
                
                
                
                
             
         
        
            
            
            
                
                [D11][WIP][UI] New front end system (use D11_FRONTEND to enable) 
Paged UI implementation
Crafting and inventory screens changes.  
Placeholder icons for button prompts 
Additional UI WIP Files 
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added missing prefab and fixed issue with  editor build settings 
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
                
                
                
                
             
         
        
            
            
            
                
                Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
                
                
                
                
             
         
        
        
            
            
            
                
                greatly reduced corn and pumpkin fruiting life length
                
                
                
                
             
         
        
            
            
            
                
                sam site turret final files + anim and prefab setup
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
                
                
                
                
             
         
        
        
            
            
            
                
                Attachements and anim event work
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
                
                
                
                
             
         
        
            
            
            
                
                [D11] Put back in Jenkins PS4 Build
                
                
                
                
             
         
        
            
            
            
                
                [D11] Make asset bundles on Jenkins
                
                
                
                
             
         
        
            
            
            
                
                [D11] Log current defines for manifest
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Skip exception on jenkinsBuild
                
                
                
                
             
         
        
            
            
            
                
                Missing burlap glove world models
                
                
                
                
             
         
        
            
            
            
                
                Name fix for leather glove world models
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
 
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
                
                
                
                
             
         
        
            
            
            
                
                rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
                
                
                
                
             
         
        
            
            
            
                
                Bandit town custom water surface
                
                
                
                
             
         
        
        
        
            
            
            
                
                Split off fins and turbines from the hull mesh
                
                
                
                
             
         
        
            
            
            
                
                cargo ship movement test and entity
cargo ship temp sounds
cargo ship wakes
cargo ship pathing (OceanPatrolFar)
                
                
                
                
             
         
        
            
            
            
                
                Added Vertex Lighting toggle to Particles/Additive (Soft) shader
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added backing graphic for belt bar icons.
                
                
                
                
             
         
        
            
            
            
                
                garage door no longer blocks placing triangle floor
                
                
                
                
             
         
        
            
            
            
                
                [D11] Pass buildTarget and change syntax