160,391 Commits over 4,566 Days - 1.46cph!

10 Years Ago
Initial greybox pass on the rocket factory area
10 Years Ago
backup
10 Years Ago
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10 Years Ago
Mesh building optimizations
10 Years Ago
Foliage test
10 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
10 Years Ago
Foliage batching cells are as big as the old grass cells
10 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
10 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
10 Years Ago
revolver world model re-creation
10 Years Ago
Added player and npc ragdoll culling
10 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
10 Years Ago
Rocket factory area greybox refinement
10 Years Ago
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10 Years Ago
bunch of time wasting garbage
10 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
10 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
10 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
10 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
10 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
10 Years Ago
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10 Years Ago
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10 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
10 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
10 Years Ago
more fov
10 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
10 Years Ago
fixed binocular craft time item approval item icons
10 Years Ago
progress backup / new road segments prefabs
10 Years Ago
material assignments
10 Years Ago
removed damian's prefab
10 Years Ago
Moved rocket factory area to another scene file
10 Years Ago
merge from main
10 Years Ago
Rocket factory site backup
10 Years Ago
Rocket factory site pipe network and cover
10 Years Ago
Skins are no longer marketable while they're in the item store
10 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
10 Years Ago
rocket factory site backup
10 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
10 Years Ago
Rocket factory site backup
10 Years Ago
road blocks progress
10 Years Ago
Subtracting 19807
10 Years Ago
cooked pork icon is darker
10 Years Ago
terrain backup
10 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
10 Years Ago
spawns
10 Years Ago
LODs/COLs/Prefabs
10 Years Ago
overgrowth dressing on new road segments
10 Years Ago
Rocket factory update / AC unit greyboxes
10 Years Ago
Portacabin decal fix
10 Years Ago
Invoke handler implementation