160,395 Commits over 4,566 Days - 1.46cph!

10 Years Ago
fix for NRE when applying sign update after sign was destroyed
10 Years Ago
added small refinery to both harbors
10 Years Ago
wip
10 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
10 Years Ago
fixed spinner wheel occlusion
10 Years Ago
rocket wagon greybox
10 Years Ago
Launch_site level design first pass / lines of sight & flow launch site model rocket crane model
10 Years Ago
fix for map drawing not loading properly
10 Years Ago
Foliage wind anim support for mesh batching
10 Years Ago
backup
10 Years Ago
Bunker door model
10 Years Ago
Airfield underground culling volumes setup
10 Years Ago
airfield unreachable door barricade, line of sight culling fixes
10 Years Ago
error fixes
10 Years Ago
Bolt rifle world model re-creation
10 Years Ago
Bunker door prefab and placement
10 Years Ago
Scene update
10 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
10 Years Ago
Bunker door fix
10 Years Ago
Manifest update
10 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
10 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
10 Years Ago
Enabled entity pooling for sleeping bags
10 Years Ago
Enabled entity pooling for tool cupboards
10 Years Ago
Launch site greybox progress + puzzle layout
10 Years Ago
Binoculars for minh
10 Years Ago
first cover pass around core
10 Years Ago
Added fuzz mask option to cloth shaders
10 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
10 Years Ago
Replacement radtown stuff
10 Years Ago
baseline loot panels
10 Years Ago
wip
10 Years Ago
progress launch_site floodlights greybox
10 Years Ago
greybox material mapping on structures progress
10 Years Ago
Double barrel shotgun world model re-creation
10 Years Ago
Industrial fixtures / vents
10 Years Ago
Bunker door LOD fix
10 Years Ago
Bunker room prop placement update
10 Years Ago
Delete old material
10 Years Ago
binoculars fbx changes, LODS & fuzz
10 Years Ago
binoculars prefab
10 Years Ago
binoculars viewmodel / worldmodel prefabs
10 Years Ago
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10 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
10 Years Ago
Encode instance position offset into texcoord1 on batched meshes
10 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
10 Years Ago
tweaks
10 Years Ago
Fixed global aniso not set with default cfg/convar
10 Years Ago
backup in case this is a stupid idea
10 Years Ago
fix for viewmodel clipping when FOV is changed