160,379 Commits over 4,566 Days - 1.46cph!

10 Years Ago
Profiler sample stuff
10 Years Ago
Additional profiler samples for BasePlayer.FinalizeTick.Transform
10 Years Ago
fixed AK47 viewmodel clipping when ironsighting
10 Years Ago
backup/progress rocket crane
10 Years Ago
Fixed foliage shadows not animating
10 Years Ago
Merged other lost fixes to std shadow code
10 Years Ago
Older SF shader compile fixes
10 Years Ago
Added shadow cascade blending support for stable split projection
10 Years Ago
Fuck off that delayed kill message bullshit on players
10 Years Ago
midday progress backup
10 Years Ago
Can pick up chain link gate (same as prison gate)
10 Years Ago
vis.lerp is available to developers in standalone builds
10 Years Ago
backup
10 Years Ago
Can no longer place large furnace on top of sleeping bags (RUST-1666)
10 Years Ago
rocket crane lift model wip backup/progress
10 Years Ago
Removed light clone mask startup log
10 Years Ago
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
10 Years Ago
...and sleepers
10 Years Ago
Fixed leak in light clone shadow causing flickering
10 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
10 Years Ago
wip
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
backup
10 Years Ago
dressing
10 Years Ago
megacliff wip
10 Years Ago
wip
10 Years Ago
wip
10 Years Ago
Fixed camera clipping issues with vm crossbow anims
10 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
10 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
10 Years Ago
scene stuff
10 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
10 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
10 Years Ago
wip
10 Years Ago
carpal tunnel cliff placement
10 Years Ago
more westside & mine stuff
10 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
10 Years Ago
backup
10 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
10 Years Ago
Merge from main
10 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
10 Years Ago
more mines, cliffs & vertical goodness
10 Years Ago
water triggers
10 Years Ago
Trigger test
10 Years Ago
Trigger Test 2
10 Years Ago
Trigegr Test 3
10 Years Ago
Fixed hack report player list ordering issues
10 Years Ago
Hack report player selection UI tweaks