160,379 Commits over 4,566 Days - 1.46cph!

10 Years Ago
Fixed voice looping
10 Years Ago
Fixed npc culling NRE caused by server reconnect
10 Years Ago
fixed disappearing viewmodels
10 Years Ago
Rocket factory / office building textures / warehouse textures
10 Years Ago
backup/progress on rocket crane detail greybox
10 Years Ago
Fixed DoFlybySound NRE Save++ Network++
10 Years Ago
Disabled npc apply vis for now
10 Years Ago
mining quarry has AI obstacle fixed missing AI sounds AI flees when it cant reach its target wood armor helmet balance
10 Years Ago
chicken attack sounds
10 Years Ago
Recalculate bounds after resetting lodgroup local ref point; just in case
10 Years Ago
compile fix
10 Years Ago
NRE fix
10 Years Ago
Ignore Cooking::cook/createTriangleMesh error
10 Years Ago
reverted the values in the ground blend material
10 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
10 Years Ago
Updated community entity
10 Years Ago
Cleaned community ui test
10 Years Ago
Fixed being able to drop items between icons
10 Years Ago
Limited server's ability to call convars on clients
10 Years Ago
Fixed NRE in ConsoleSystem+Arg.HasPermission
10 Years Ago
Fixed "Gameobject is not a root in a scene" kick
10 Years Ago
Rocket factory site / warehouse / roof units textures
10 Years Ago
Rocket factory site ground update
10 Years Ago
blending mask adjustments on old materials types crane texturing progress
10 Years Ago
Merge from main
10 Years Ago
CUI fixes
10 Years Ago
fixed wrong blend mode on high wall wood
10 Years Ago
RUST-1661 - Shooting through/under stone doorway fixed
10 Years Ago
Check if standing on other players when verifying grounded state in anti hack (RUST-1572) Changed default value of flyhack_protection to 3 (includes check for other players) Eliminated water carving volume test from anti hack (perf) Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
10 Years Ago
Merging culling lodgrooup localrefpoint reset tweak
10 Years Ago
Subtracted temporary disable npc apply vis
10 Years Ago
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
10 Years Ago
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10 Years Ago
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
10 Years Ago
rock / machete / eoka / crossbow viewmodel tweaks
10 Years Ago
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10 Years Ago
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
10 Years Ago
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
10 Years Ago
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10 Years Ago
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10 Years Ago
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
10 Years Ago
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10 Years Ago
Progress backup
10 Years Ago
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings Tweaked terrain atlas textures max aniso
10 Years Ago
Fixed players culling when looking over low wall (RUST-1670)
10 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
10 Years Ago
backup/progress rocket crane
10 Years Ago
Added shadow cascade transition blending
10 Years Ago
Water jug vm anims, animator, anim events, world model and temp sounds
10 Years Ago
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)