160,211 Commits over 4,566 Days - 1.46cph!

9 Years Ago
Fixed checksum mismatch on certain seeds
9 Years Ago
player model mounted fixes
9 Years Ago
Fixed ice sheet interaction with water depth mask (and future others)
9 Years Ago
Minor Hapis fixes
9 Years Ago
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
9 Years Ago
Ai tweaks
9 Years Ago
npc modelstate fixes
9 Years Ago
mounted fixes for npcs
9 Years Ago
Fixed std shadergui scroll offset placement
9 Years Ago
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
9 Years Ago
compile fix
9 Years Ago
fix ch47 nres
9 Years Ago
NPCs should respect isMounted when they Resume.
9 Years Ago
Slightly better ground-hugging for junkpile NPCs.
9 Years Ago
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
9 Years Ago
more Hapis fixes
9 Years Ago
Merge from main
9 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
9 Years Ago
Allow debug.callbacks on server too
9 Years Ago
Compile fix
9 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
9 Years Ago
Compile fix
9 Years Ago
Code Gen
9 Years Ago
updated wounded animation starting position, made current desired time range loop
9 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
9 Years Ago
Added simple runds.sh to Linux server (just to get people started)
9 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
9 Years Ago
Switched Debug Steam Callbacks to command line switch
9 Years Ago
Latest Steamworks (Linux Callback)
9 Years Ago
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
9 Years Ago
ch47 ai
9 Years Ago
Minor Hapis tweaks
9 Years Ago
Steamworks with osx fix
9 Years Ago
American beech LODS/ prefabs and billboards
9 Years Ago
Added beech tree colliders / added beech tree autospawn prefabs
9 Years Ago
Deleted old dead trees
9 Years Ago
Beech trees / Removed blue channel from vertex color
9 Years Ago
Merge from tree_revamp
9 Years Ago
Merge from main
9 Years Ago
nothing important
9 Years Ago
Wind fixes
9 Years Ago
Updated grass material defaults
9 Years Ago
skin approval
9 Years Ago
merge from main
9 Years Ago
Added "alt" topology to specify a second variant of a topology Added deciduous forests to temperate biome
9 Years Ago
Merge from main
9 Years Ago
Merge from tree_revamp
9 Years Ago
Fixed hapis lake materials
9 Years Ago
Increased forest sizes
9 Years Ago
Snow pines / removed green vertex color from trunks