userElliotHcancel
reporust_rebootcancel

1,023 Commits over 427 Days - 0.10cph!

3 Months Ago
remove old model & textures, update icon and guide mesh
3 Months Ago
fix manifest
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from main
3 Months Ago
merge from fix_workshop_autoscreenshots
3 Months Ago
update workshop automatic screenshots to accomodate for steam upload limit 5mb -> 1mb
3 Months Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
updates to gas station circuitry/garage door from meeting feedback
3 Months Ago
maintaining gas station spawns better car parts (w mockup prefab)
3 Months Ago
set syncvar to autosave
3 Months Ago
gas station maintainable car lift mockup
3 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
3 Months Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
3 Months Ago
fixes and improvements, created mockup prefab for playtesting
3 Months Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
3 Months Ago
fix for last thrown dart in 2p counting as next players first throw
3 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Months Ago
integrated new dartboard model
3 Months Ago
compiler fixes
3 Months Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
3 Months Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
3 Months Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
3 Months Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
3 Months Ago
rebased darts_game branch
3 Months Ago
fix protobufs on game_room_dlc branch
3 Months Ago
merge from game_room_dlc -> darts_game
3 Months Ago
merge from main
3 Months Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
3 Months Ago
update protobufs for multiplayer support
3 Months Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
3 Months Ago
Clean up completed todos
3 Months Ago
darts move ballistically when they dont hit the board
3 Months Ago
integrate animation subsystem with 3p animator controller and dartboard
3 Months Ago
start on darts animation subsystem
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from main
3 Months Ago
merge from fix_industrial_efurnace_io_port
3 Months Ago
fix pooling leak
3 Months Ago
merge from fix_industrial_efurnace_io_port
3 Months Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
3 Months Ago
merge from workshop_emission_fix_again
3 Months Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
3 Months Ago
start on 3p darts animation controller
4 Months Ago
functional darts 1p viewmodel
4 Months Ago
add workshop toggle for AK in turret
4 Months Ago
WIP Darts Viewmodels
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from main