678 Commits over 304 Days - 0.09cph!
Convert to interface for easel paintables, add photoframe support
Add easel top bar movement support, fix sockets for all(i hope) paintables
merge from main -> loaded_ammo_type_indicators
Easel better camera icon, Hide viewmodels when using easel camera, fix hotkey for easel camera
First iteration of easel bars adjusting for painting size, clean up code
First Iteration of easel painting with passthrough camera.
- Added option for easels to toggle viewing scenery as the painting background
- Added option for easels to toggle scenery background AND hide paintable, to fully view scenery
merge from birthday2025 -> main
merge from birthday2025 -> main
merge from fix_balloon_error_log -> birthday2025(main)
merge from fix_balloon_lock -> birthday2025(main)
merge from main (will need manifest rebuild)
merge from (main)birthday2025 -> main
add subtype to darts, revert attempt to change amount text component to RustText
fix balloon error log in main menu
latex balloon better text conformity
Do not display sign text when censorsigns convar is enabled
Extra text refresh for strange editor edge cases
Codegen
+arabic text fix from flavien
Fix balloon lock not applying correctly
More balloon bugfixes
- balloons no longer pop when picked up
- balloons no longer pop when editing a boat they are placed on
Balloon bugfixes
- fixed text disappearing on boats when assembling
- fixed arabic text not being inputtable
- added lock to balloons, same behaviour as paintings
- editable balloons can now be picked up
Add shield stats display to techtree selections
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Added convar to the settings menu
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Fixing health info exceptions after 1st round of testing
- sinking boats, generalized
- horses health info obscuring view
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer.
- Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
WIP on standardized object health display conditions
fix birthday hat with mannequin giving free light
Balloon config UI improvements
merge from space_checking_ore_spawners -> main
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning.
- Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
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merge from birthday2025 -> main
Balloons polish
- fix spacing inconsistencies in UI
- fix being able to place signs on balloons
- add RPC/s limit
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merge from birthday2025 -> main
More balloon fixes
- fixed tooltips leftover from radio menu
- fixed balloons being stackable on top of each other
- fixed error spam when dropping in-world
- combined menu from 2 colour pickers into 1 with toggle switcher
add text colour scaling depending on time of day, added CanvasLOD