699 Commits over 304 Days - 0.10cph!
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Added convar to the settings menu
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Fixing health info exceptions after 1st round of testing
- sinking boats, generalized
- horses health info obscuring view
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer.
- Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
WIP on standardized object health display conditions
fix birthday hat with mannequin giving free light
Balloon config UI improvements
merge from space_checking_ore_spawners -> main
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning.
- Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
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merge from birthday2025 -> main
Balloons polish
- fix spacing inconsistencies in UI
- fix being able to place signs on balloons
- add RPC/s limit
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merge from birthday2025 -> main
More balloon fixes
- fixed tooltips leftover from radio menu
- fixed balloons being stackable on top of each other
- fixed error spam when dropping in-world
- combined menu from 2 colour pickers into 1 with toggle switcher
add text colour scaling depending on time of day, added CanvasLOD
merge from fix_health_info_popup -> main
merge from fix_health_info_popup -> main
switch from syncvar to RPC, just makes it simpler in this case
Switch lastattackedtime to use Epoch time so it can network properly
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add another variable to balloon text for correcting pivot displacement from vertical rotation
Add text to both sides of balloons
Update for line spacing, text sizes, text colour, and small tweaks for balloons
merge from health_info_popup_qol -> main
Health UI now pops up for 1s after damaging an object (that shows health info)
- This only occurs when the object is below the threshold that would show health info constantly
Added "Super Chiby" font for balloons, fix references on prefabs
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh.
Added text display to all applicable balloons
merge from main -> birthday2025
Fix bug where switching animation method wasnt updating pose until new power was sent
Added explanation text for simple input usage method, polished up menu dialog
add option for specifying a camera angle to a certain skinnable spawn point
Added special spawn point options per skinnable
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
Switched to setting poses through a menu for choosing pose for powered and unpowered states
Power mannequins to change their pose
Support custom colours for balloon particle pop FX
Added multi-line support for balloon text editing
First iteration of balloon text and colour changing menu
- Only added to circle balloon for testing and iteration
Hide chat log for autoswitching if the channel didn't change
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage)
^ This is a stopgap change until hotbar food eating is implemented
Improved "disabled" menu option text to be more generic.
merge from helicopter_flare_balance_pass -> main
fix dictionary duplicate entry
fix display scaling and random rotation, assign a bunch of item category overrides