userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

3 Months Ago
score rows show a max of 10 rows, with wrap around at max
3 Months Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
3 Months Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
3 Months Ago
merge from game_room_dlc
3 Months Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from main
3 Months Ago
merge from workshop_fix_doorhatch
3 Months Ago
fix workshop rendererbatch not working for child objects and edge case re-enabling by other scripts
4 Months Ago
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
4 Months Ago
fixes after switching to charge-up IO
4 Months Ago
remove old model & textures, update icon and guide mesh
4 Months Ago
fix manifest
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from main
4 Months Ago
merge from fix_workshop_autoscreenshots
4 Months Ago
update workshop automatic screenshots to accomodate for steam upload limit 5mb -> 1mb
4 Months Ago
refactor airfield terminals to use a "charge up" type of powering made general ChargeUpIOEntity to inherit from for this style of behaviour
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
updates to gas station circuitry/garage door from meeting feedback
4 Months Ago
maintaining gas station spawns better car parts (w mockup prefab)
4 Months Ago
set syncvar to autosave
4 Months Ago
gas station maintainable car lift mockup
4 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
4 Months Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
4 Months Ago
fixes and improvements, created mockup prefab for playtesting
4 Months Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
4 Months Ago
fix for last thrown dart in 2p counting as next players first throw
4 Months Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
4 Months Ago
integrated new dartboard model
4 Months Ago
compiler fixes
4 Months Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
4 Months Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
4 Months Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
4 Months Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
4 Months Ago
rebased darts_game branch
4 Months Ago
fix protobufs on game_room_dlc branch
4 Months Ago
merge from game_room_dlc -> darts_game
4 Months Ago
merge from main
4 Months Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
4 Months Ago
update protobufs for multiplayer support
4 Months Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
4 Months Ago
Clean up completed todos
4 Months Ago
darts move ballistically when they dont hit the board
4 Months Ago
integrate animation subsystem with 3p animator controller and dartboard
4 Months Ago
start on darts animation subsystem
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from main
5 Months Ago
merge from fix_industrial_efurnace_io_port