branchrust_reboot/maincancel

35,437 Commits over 4,324 Days - 0.34cph!

Yesterday
Merge from kapok_branch_col_optim
Yesterday
merge from gametips_fix
Yesterday
regenerate testlist
Yesterday
merge from hackweek_more_tests
Yesterday
merge from oldmenu_purge
Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Yesterday
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Yesterday
merge from scientist_spawners_convar_fix
Yesterday
merge from bbq_uv_fix (made bbq skinnable)
Yesterday
scientist_boat_ai_driverkill_fix -> main
Yesterday
merge from swedishlanguage_fix
Yesterday
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Yesterday
merge from demobrowser_command_fix
Yesterday
merge from oldmenu_purge
Yesterday
inventory_commands_streamermode
Yesterday
merge from supplydrop_boat_fix
Yesterday
merge from scientist_rock_fix
Yesterday
catapult_bee_worldmodel -> main
Yesterday
syncvar_improvements_3 -> main
Yesterday
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Yesterday
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Yesterday
Fixed client/server serialized field mismatch in HeldEntity
Yesterday
merge from deepsea_fixes
Yesterday
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Yesterday
Merge from redirect_tests
Yesterday
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
Yesterday
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
Yesterday
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
Yesterday
Merge from vine_rotation_error_fix
Yesterday
Merge from scientist2_trophy_fix
Yesterday
Remove collision and push force from divesite buoys
Yesterday
Merge from pm_equip_tool
Yesterday
Merge from demo_improvements_feb_2026
Yesterday
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Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
merge nre_fix back to main
Yesterday
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Yesterday
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Rin
Yesterday
Merge from QA_Island_V2
Rin
Yesterday
Merge from LNY26
5 Days Ago
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5 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
6 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
6 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
6 Days Ago
Merge from 3p planner animation update
6 Days Ago
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