33,980 Commits over 4,171 Days - 0.34cph!
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merge from cargopath_map_smooth2
Set a purchase limit for general tab items so multiple cannot be purchased
merge from cargo_oilrig_path_fix
merge from modding_can_throw -> main
merge from fix_sam_site_reload -> main
merge from hackweek_crosshair_customization
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merge from modding_drone_tax -> main
merge from modding_drone_tax -> main
merge from modding_max_hp -> main
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
merge from fix_turret_interference_order -> main
merge from workshop_colourpicker -> main
merge from hackweek_crosshair_customization
merge from drone_storage_slot
merge from skeleton_bonename_fix
merge from drone_storage_slot
Merge from vram_monitoring
merge from hot_air_balloon_mark_users_hostile
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
Merge from blueprint_unlock_fix
merge from drone_storage_slot
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
fix HUD Vitals sorting layer overriding prefab value
merge from demoshot_ui_fix
Viewmodel_Shotgun_Shells -> main
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open
Tests: used in editor
merge from drone_storage_slot
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Merge: from server_occlusion_poppin
- Bugfix: fixes false-negative occlusion queries at the top of the hills
- Bugfix: fixes false-positive occlusion queries while looking through a hill
- Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM)
- Editor: extended LoadMapFile with Server Occlusion debug tools
Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
Merge from vram_monitoring
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merge from optimise_laserbeams
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
Regenerate ConsoleSystem.cs
Merge other fixes from /indirect_instancing
Merge build fix from /indirect_instancing_fixes
Merge from /indirect_instancing_fixes
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