branchrust_reboot/maincancel

33,980 Commits over 4,171 Days - 0.34cph!

2 Days Ago
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2 Days Ago
merge from cargopath_map_smooth2
2 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
2 Days Ago
merge from cargo_oilrig_path_fix
2 Days Ago
merge from modding_can_throw -> main
2 Days Ago
merge from fix_sam_site_reload -> main
2 Days Ago
merge from hackweek_crosshair_customization
2 Days Ago
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2 Days Ago
merge from modding_drone_tax -> main
2 Days Ago
merge from modding_drone_tax -> main
3 Days Ago
merge from modding_max_hp -> main
3 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
3 Days Ago
merge from fix_turret_interference_order -> main
3 Days Ago
merge from workshop_colourpicker -> main
3 Days Ago
merge from hackweek_crosshair_customization
3 Days Ago
merge form meta_shift
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge from menu_optims
3 Days Ago
merge from meta_shift
3 Days Ago
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4 Days Ago
merge from skeleton_bonename_fix
4 Days Ago
merge from drone_storage_slot
4 Days Ago
Merge from vram_monitoring
4 Days Ago
merge from hot_air_balloon_mark_users_hostile
4 Days Ago
merge from meta_shift
5 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
6 Days Ago
Merge from blueprint_unlock_fix
7 Days Ago
merge from drone_storage_slot
7 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
7 Days Ago
fix HUD Vitals sorting layer overriding prefab value
7 Days Ago
merge from demoshot_ui_fix
7 Days Ago
Viewmodel_Shotgun_Shells -> main
7 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
7 Days Ago
merge from drone_storage_slot
7 Days Ago
merge from volcano_stuff
7 Days Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
7 Days Ago
Merge from vram_monitoring
7 Days Ago
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7 Days Ago
merge from optimise_laserbeams
7 Days Ago
merge from meta_shift
7 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
7 Days Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
7 Days Ago
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8 Days Ago
Regenerate ConsoleSystem.cs
8 Days Ago
Merge other fixes from /indirect_instancing
8 Days Ago
Merge build fix from /indirect_instancing_fixes
8 Days Ago
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8 Days Ago
Merge from /indirect_instancing_fixes
8 Days Ago
merge form meta_shift