branchrust_reboot/maincancel

37,037 Commits over 4,444 Days - 0.35cph!

34 Days Ago
merge from terrain_lower_fixes
34 Days Ago
merge from automated_testing
35 Days Ago
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35 Days Ago
Merge from lod_baker_multiple_source_meshes
35 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
35 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
35 Days Ago
Merge from 3p_spectator_improvements
35 Days Ago
Fixed launch site terrain
35 Days Ago
merge from workbench_upgrades
35 Days Ago
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35 Days Ago
merge from FireRate_Tooltip
35 Days Ago
merge from radtown_1_lightstuff
35 Days Ago
Merge from workbench_upgrades
35 Days Ago
vendingmachine_ui_refresh -> main
35 Days Ago
Merge from shadow_convars_fix
35 Days Ago
Merge from workbench_upgrades
35 Days Ago
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35 Days Ago
Merge from heightmap_bake_fix
35 Days Ago
vendingmachine_ui_refresh -> main
35 Days Ago
Fixed remaining light fixture issues.
36 Days Ago
network++
38 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
38 Days Ago
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38 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
38 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
38 Days Ago
merge from automated_testing
38 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
38 Days Ago
merge from automated_testing
38 Days Ago
merge from lookingat_io_qol
38 Days Ago
merge from automated_testing/skins
38 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
38 Days Ago
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38 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
38 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
39 Days Ago
merge mortar_prototype to main
39 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
39 Days Ago
merge rust_relay_server -> main
39 Days Ago
merge rust_relay_server -> main
39 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
39 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
39 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
39 Days Ago
Merge from workbench_upgrades
39 Days Ago
merge from weapon_refresh_salvaged_cleaver
39 Days Ago
merge from radtown_gate_pink_fix
39 Days Ago
Merge from workbench_upgrades
39 Days Ago
Merge from nvidia_options_fix
39 Days Ago
merge from deepsea_loot_balance
39 Days Ago
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39 Days Ago
merge from fix_c4_deployable_damage -> main
39 Days Ago
merge from dump_prefabpreprocess -> main